Limitations

From Valve Developer Community
< Counter-Strike: Global Offensive
Revision as of 22:04, 18 September 2021 by Amicdict (talk | contribs) (Otherlang2 -> lang, update links, and should be third person.)
Jump to navigation Jump to search
English (en)中文 (zh)Translate (Translate)
Broom icon.png
This article or section should be converted to third person to conform to wiki standards.

Gameplay

  • Grenades may uphold airborne players. As seen here.
  • env_fires often don't appear in-game, hindering gameplay in some areas. Example - Car on Dust II
  • Crouching is tied to tickrate shown here.
  • The weaponmodel sometimes doesn't change with gui if the weapon is switched at start of round.
  • Can't press buttons through clip brushes (Bug?)
  • It's no longer possible to join nearby public lobbies with offline status.
  • Spectator's view occasionally appear that the other players are crouched when they aren't.
  • Jump+crouch will often result in a huge frame drop.
  • Enemies are shown on radar when starting server with the "-nobots" command line option.
  • Demos recorded using tv_autorecord 1 command are crashing game client.
  • Player can get stuck on <90° corners they should not by hugging the wall. I think it's caused by the game miscalculating collisions. Here is a vivid visualization.
  • When playing with a bot: You tag enemy, die and take control of the bot. The bot is awarded with an assist when the enemy is killed.

Level design

  • Flashes don't flash through the vent in cs_alley
  • The block bullets texture doesn't block bullets.
  • sv_grenade_trajectory only works for the server host.
  • Chickens can block bullets, hindering gameplay.
  • trigger_bomb_reset will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away.
  • models/props/de_train/hr_t/nuclear_engine_a/nuclear_engine_b.mdl bugs texture scales when in quickhide mode
  • The workshop publisher cuts off the map description when updating
  • The workshop publisher does not include /resource/overview/map name_higher_radar.dds or /resource/overview/map name_lower_radar.dds when packing the map. These files must be packed manually, using VIDE or another packing tool.
  • Disabling prop_dynamic doesn't disable the hitbox/collision
  • de_aztec: Helicopter sound doesn't move with trajectory of the model
  • de_vertigo: Player can fall in between 2 static props during typical gameplay at -2085 x, 358 y, 11840 z
  • func_door and func_movelinear (probably more entities) don't do any damage to the blocking player (with enabled force block damage) if they passed through some trigger_teleport to the destination by using noclip, blocking damage works again for that player if they pass through any teleport by themself without noclip.
  • Item item_assaultsuit fell out of level at *,*,* in console regardless of presence
  • No way to have decals on unsolid brushes.
  • Brushes made (while a vertex-complex brush is selected) won't align vertexes to grid.
  • (Light) hard falloff and maximum distance doesn't work.
  • If a displacement is cut after being created it won't noise on Z,

Sound

None

UI

  • Overview bombsite icons align to the brush center rather than the overview txt.
  • Some HUD elements lose alpha between matches and may be retrieved by pressing esc or the chat button.
  • Pressing G to hide players on HUD while spectating significantly lowers fps.
  • Language setting via Steam doesn't affect language
  • Steam username with ' is shown as "'" in ingame chat
  • Votebox sometimes freezes