Creating a Bomb Defusal Map
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This page covers only the special requirements for Bomb Defusal Scenarios in a Classic Competitive map with in Counter-Strike: Source and
Counter-Strike: Global Offensive .
For the other map requirements, see Creating a Classic Counter-Strike Map.

Map Requirements
Create a brush textured with tools/toolstrigger
, and with it selected, press Ctrl+T and change the entity class to func_bomb_target.
Main article: func_bomb_target
If such an entity exists, the game will care about the rest, such as appropriate round endings and giving one Terrorist a C4 at round start.
Though the official Bomb Defusal maps have two bomb sites, the Bomb Defusal Scenario will work correctly with just one. If a map has no func_bomb_target, no bomb planting is possible by default.
Competitive Aspects
- Bomb sites are located closer to the Counter-Terrorist's spawn area so that they can get into a defensive position before Terrorists arrive.
- Each bomb site should require two entrances; Mostly, cover is set up at a bomb site so that a player can watch one entrance while being covered from the other.
- Think about safe planting spots and whether they should (not) be there (for a specific direction).
Remember to eliminate bomb stuck spots all across the map using trigger_bomb_reset entities and wise clipping.
Prevent bomb defusal through walls using func_no_defuse entities.

