info_deathmatch_spawn
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info_deathmatch_spawn is a point entity available in
Counter-Strike: Global Offensive.
In the Deathmatch gamemode, players spawn primarily at the origin of these entities.
disableautogenerateddmspawns 1. Generated info_deathmatch_spawns are 16 units above the ground and have the angles (0,0,0).usenormalspawnsfordm 1, then this entity serves no purpose initially.A player's spawn coordinate in the Deathmatch gamemode is chosen with the following priorities:
| Default | "Use Normal Spawns in Deathmatch" |
|---|---|
|
|
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Enabled by default? (enabled) <boolean>
- Makes entity active and ready to spawn a player the moment the map loads.
Inputs
- SetEnabled <void>
- Sets this spawn point as enabled.
- SetDisabled <void>
- Sets this spawn point as disabled.
- ToggleEnabled <void>
- Toggle the enabled/disabled state of this spawn point.