Env bubbles

From Valve Developer Community
Revision as of 15:47, 26 January 2021 by Sattonru (talk | contribs) (Changed thumbnail image.)
Jump to navigation Jump to search
English (en)中文 (zh)Translate (Translate)
env_bubbles in game, with density set to 6 and frequency set to 2.

Template:Base brush It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.

env_bubbles is obviously intended for use in water, but it can be used outside of water if such an effect is desired.

C++ In code, it is represented by theCBubblingclass, defined in theeffects.cppfile.
Icon-Bug.pngBug:Doesn't work in Portal 2 Portal 2 with any tool texture. Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material.  [todo tested in ?]

Flags

  • 1: Start Off

Keyvalues

Bubble density (density) ([todo internal name (i)]) <integer>
Bubble Count in Volume.
Bubble frequency (frequency) ([todo internal name (i)]) <integer>
Bubble emission frequency, in bubbles per second.
Speed of Current (current) ([todo internal name (i)]) <integer>
The speed of the water current in the volume, used to move the bubbles.


Inputs

Activate
Activates the bubbles.
Deactivate
Deactivates the bubbles.
Toggle
Toggles the bubbles on and off.
SetDensity <integerRedirectInput/integer>
Sets the bubble density.
SetFrequency <integerRedirectInput/integer>
Sets bubble emission rate in bubbles per second.
SetCurrent <integerRedirectInput/integer>
Sets current speed in inches per second.


Outputs

See Also