Env screenoverlay
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env_screenoverlay
是一个存在于所有的 起源 游戏的点实体。 可以显示和控制在屏幕上的覆盖贴图,用来显示在玩家屏幕上。适合制造醉酒效果以及传送残影或者提示。
Materials
You can use any material as an overlay, but UnlitGeneric materials are the least likely to have any visual bugs.
Valve provides these materials in the /effects
folder:
- combine_binocoverlay
- Combine binoculars
- tp_eyefx/tpeye
- Green teleport shimmer
- tp_eyefx/tpeye2
Red teleport shimmer
- tp_eyefx/tpeye3
- Blue teleport shimmer
- tp_eyefx/tp_eyefx
- Warped distortion, somewhat similar the one seen on strider charge shots.
- tp_eyefx/tp_black
- Black. A thin border around the overlay is still visible.
- tp_eyefx/tp_eyefx_eli
- Flashing animation of three figures. Hardly usable as an overlay.
These materials are not designed as screen overlays, but will work as one:
- debug/yuv
- Monochrome (Black and white)
- effects/com_shield002a.vmt
- The combine shield shader effect - refraction with drifting squares.
- models/effects/portalfunnel_sheet
- Red-yellow-green scrolling ground overlay
- models/props_combine/portalball001_sheet
- Green downward haze
- effects/tp_refract
- Red/Orange Refractive overlay
- glass/glasswindow_refract01
- As if looking through a glass Observation window from Portal
Flags
- 1: Allow Suit Zoom
Keyvalues
- Overlay Name 1 (OverlayName1) ([todo internal name (i)]) to Overlay Name 10 (OverlayName10) <字符串 >
- Name of the first overlay material to display.
- Overlay Duration 1 (OverlayTime1) ([todo internal name (i)]) to Overlay Duration 10 (OverlayTime10) <浮点型 >
- Amount of time that the overlay should be displayed for, after which it will begin showing the next overlay. Setting this to -1 will make the entity display the overlay indefinitely, until it's forced to change by an input.
Inputs
- StartOverlays
- Start displaying the first overlay.
- StopOverlays
- Stop displaying any overlays.
- SwitchOverlay <整数 >
- Switch to displaying a specific overlay. Pass in the desired overlay number in the parameter. Entering -1 as the value will cause the overlay to display indefinitely.
Outputs
See Also
- Video with some overlays.