Ai speechfilter
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ai_speechfilter
是一个存在于所有的 起源 游戏的点实体。 The entity allows to adjust how much an NPC will idle chatter to other NPC’s the player. This is quite useful, especially if you have a script setup where idle chatter will seem out of place, or get in the way of a Face Poser scene. Speech patterns for NPCs are defined in Response System.
Keyvalues
- Subject(s) (subject) ([todo internal name (i)]) <target_destination>
- This is the NPC(s) whose speech we're filtering. May be a targetname or a classname.
- Idle modifier (IdleModifier) ([todo internal name (i)]) <浮点型 >
- Multiplier to the probability that our NPC(s) will idle speak. Set to 0 to prevent all idle speech.
- Greet Player? (NeverSayHello) ([todo internal name (i)]) <choices>
- If set to Yes, our NPC(s) won't greet the player when they first meet him.
- 0: Yes
- 1: No
- Start Disabled (StartDisabled) <布尔值 >
- 保持休眠状态,直到被唤醒。(利用
Enable
输入)。
Inputs
- SetIdleModifier <浮点型 >
- Change the Idle Modifier keyvalue at any time.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.