LightmappedGeneric
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LightmappedGeneric
is a material shader most commonly used to render brushes and other lightmapped surfaces.
Supported Parameters
$bumpmap
- Bumpmapping.
$ssbump
- Self-shadowing bumpmapping.
$color
- Color tinting.
$decal
- Use this material as a decal.
$detail
- Detail texturing.
$distancealpha
- Edge filtering.
$envmap
- Specular reflections.
$lightwarptexture
- Per-texel color modification via a warp texture.
$seamless_scale
- Mitigate displacement texture stretching.
$selfillum
- Self-illumination.
$translucent
$alpha
- Expensive and cheap transparency.
$phong
- Diffuse reflections.
only.
See also
WorldVertexTransition
, a shader used on displacements to blend two materials together.LightmappedTwoTexture
, a brush shader that multiplies a texture on top of another one.Lightmapped_4WayBlend
, a shader used on displacements to blend up to four materials together.