$treesway
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$treeSway is a shader effect available in ,
,
,
,
,
,
(As of Jungle Inferno update),
(as of October 2018).
Description
When this shader effect is added, it will make the material morph around to an env_wind entity to give it the effect that it's blowing in the wind, this effect is used for the trees in and various foliage seen in
. The effect assumes that the model is facing upwards, and the commands specify how much it should be affected by the
env_wind
entity. By default this shader is disabled in the SDK, however it can be re-enabled in a mod.
Only compatible with VertexLitGeneric.


$treeSwayStatic
is set to 1.

Parameters
$treeSway "0" "1" or "2" //Changes the treesway effect. 0 is no sway, 1 is classic tree sway, 2 is an alternate, radial tree sway effect. //Tree sway mode 2: Hacks to use tree sway code on rectangular sheets of plastic/tarp attached at the four corners. //Inverts the sway scale radius to be 1 at (0,0,0) in model space and fall off radially towards the edges of the model. //The model is expected to be built lying in the X Y plane in model space, with its center at the origin. $treeSwayHeight "float" //The height in which the effect is applied. $treeSwayStartHeight "float" //The height from the origin in which the effect starts blending in. $treeSwayRadius "float" //The radius from the origin in which the effect is applied. $treeSwayStartRadius "float" //The radius from the origin in which the effect starts blending in. $treeSwaySpeed "float" //The speed multiplier of large movement such as the trunk. $treeSwayStrength "float" //The distance multiplier of large movement such as the trunk. $treeSwayScrumbleSpeed "float" //The falloff of the effect on small movement such as the trunk. Higher means a more stable center. $treeSwayScrumbleStrength "float" //The speed multiplier of the small movement such as the leaves. $treeSwayScrumbleFrequency "float" //The distance multiplier of the small movement such as the leaves. $treeSwayFalloffExp "float" //The frequency of the rippling of a sine wave in small movement such as the leaves. $treeSwayScrumbleFalloffExp "float" //The falloff of the effect on small movement such as the leaves. Higher means a more stable center. $treeSwaySpeedHighWindMultiplier "float" //Speed multiplier when env_wind triggers a gust. $treeSwaySpeedLerpStart "float" //Minimum wind speed in which a gust triggered by env_wind will start affecting the material. $treeSwaySpeedLerpEnd "float" //Minimum wind speed in which a gust triggered by env_wind will fully affect the material. $treeSwayStatic "boolean" //Whether or not to instead use a static wind value instead of the values from env_wind. TF2 only.