Ai sound
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Template:Hl2 point This entity makes abstract sounds or smells that can be sensed by NPCs, but not by the player. This can be used to cause reactions in nearby NPCs. An entity called soundent appears to help with managing AI sounds when the game runs.
Keyvalues
- Volume (volume) ([todo internal name (i)]) <integer>
- How far away this sound can be heard. This is a radius.
- Duration (duration) ([todo internal name (i)]) <float>
- How long the sound persists each time it plays.
- Sound Type (soundtype) ([todo internal name (i)]) <choices>
- The type of sound or smell will determine the reaction of NPCs that sense it.
Literal Value Description 1 Combat: Will cause most NPCs to become alert 2 World: Will cause most NPCs to become alert 4 Player: Feign player audible 8 Danger: Will cause most NPCs to move away from the position of the sound 16 Bullet Impact 32 Carcass 64 Meat 128 Garbage 256 Thumper: causes antlions to run away briefly 512 Bugbait: get nearby antlions' attention 1024 Physics Danger: Scares off npc_metropolice, npc_combine_s, and npc_antlion 2048 Sniper Danger: Scares npc_snipers into their hole 4096 Move Away: Pushes away npc_metropolice
, npc_citizen,npc_combine_s
, npc_alyx, npc_barney, npc_fisherman8192 Player Vehicle: Makes NPCs hear the player & makes npc_metropolice
turn towards the sound (only used by prop_vehicle_airboat16384 Player Companion Readiness: Low 32768 Player Companion Readiness: Medium 65536 Player Companion Readiness: High
- Additional sound context (optional) (soundcontext) ([todo internal name (i)]) <choices>
- Optional settings specifying such things as who can or cannot hear the sound. Some settings will require SmartEdit to be turned off. Todo: Is this list complete?
Literal Value Description 1048576 Sound is from Sniper 2097152 Sound is from Launcher 4194304 Mortar Explosion Here 8388608 Only Combine hear/smell 33554432 Explosion (Usually added to combat sound) 67108864 Exclude Combine (Combine don't hear/smell)
- Location Proxy (locationproxy) ([todo internal name (i)]) <targetname>
- If you specify an entity here, the sound will be made at that entity's location (!player is an option).
Inputs
InsertSound <integer >- Deprecated.
Insert a sound in the AI sound list at a specified volume (1-100) which influences detection radius.
- EmitAISound
- Make the Sound.