Half-Life Sky List
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These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.
The table below explains the prefixes used in map filenames.
| Prefix | Location |
|---|---|
c0 |
Morning 1 of Half-Life. |
c1 |
Day 1 of Half-Life. |
c2 |
Night 1 and day 2 of Half-Life. |
c3 |
End of day 2 of Half-Life. |
c4 |
Xen. |
c5 |
End game. |
2desert
| |||
|---|---|---|---|
| Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness |
| c0a0a | 180 | -45 | 250 109 41 5000 |
| c0a0b | 180 141 |
-45 -30 |
250 109 41 1300 |
| 250 210 110 150 | |||
| c2a3d | 205 | -12 | 192 73 52 400 |
alien1
| |||
| c4a1b | 180 | -15 | 70 150 120 90 |
alien2
| |||
alien3
| |||
black
| |||
city
| |||
cliff
| |||
desert
| |||
dusk
| |||
morning
| |||
neb1
| |||
neb2b
| |||
neb6
| |||
neb7
| |||
| alien2 File:Alien1.png | |||
| night File:Night.png | |||
space
| |||
xen8
| |||
xen9
| |||
xen10
| |||
| Environment articles: | |
|---|---|
| Skies and environment maps | |
| Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |

















