item_ammo_crate
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Entity description
This entity places a large crate contains an unlimited supply of a certain type of ammo (specified by AmmoType). The player can open it as many times as desired, by pressing the +use key, and max out this type of ammo.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- AmmoType ([todo internal name (i)]) <choices>
- Decides wich ammo will be inside the crate.
Literal Value Ammunition Functions 0 item_ammo_pistol No [Yes (Episode 2)] 1 item_ammo_smg1 Yes 2 item_ammo_ar2 Yes 3 item_rpg_round Yes 4 item_box_buckshot No [Yes (Episode 2)] 5 weapon_frag Yes 6 item_ammo_357 No 7 item_ammo_crossbow No 8 item_ammo_ar2_altfire Yes 9 item_ammo_smg1_grenade No [Yes (Episode 2)]]]
Warning:Some crate models are missing, so only about half of these settings will work. If the game can't find the model for the AmmoType, the model will instead be replaced by a glowing red model saying "ERROR", and the crate will not work.
Inputs
Outputs
- OnUsed
- Fires when +used by the player (!activator is the player.).
See also
- Crates - For basic crates