Weapon ammo spawn

From Valve Developer Community
Revision as of 19:25, 6 March 2011 by ThaiGrocer (talk | contribs)
Jump to navigation Jump to search

Template:L4d series point It is a possible spawnpoint for ammo restock.

Nuvola apps ksnapshot.png
This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.

Stub

This article or section is a stub. You can help by expanding it.

Keyvalues

Template:Kv weapon l4d

Note.pngNote:Ammo and count is usually unspecified for ammo spawnpoints.
  • model
<studio> World Model (Maximum string length: 128)
Note.pngNote:If a model is not used there will be an error model but it is still usable in game.

Inputs

Outputs

  • OnPlayerTouch
Fires an Output when Player touches the ammo stock.
  • OnCacheInteraction
Fires an Output when the Player uses the ammo stock.
  • OnIgnite
Fires an Output when the ammo stock is on fire.
  • OnKilled
Fires an Output when it gets removed.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)

See also

External links