Half-Life 2: Episode One Sky List

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This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.

These skyboxes are available to Half-Life 2: Episode One and mods utilizing its content. These skies are HDR capable.

sky_ep01_00
Sky ep01 00.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
ep1_citadel_00 0 110 0 -9 237 228 209 400 75 73 114 100 237 228 209 350 237 228 209 80
sky_ep01_01
Sky ep01 01.jpg
None
sky_ep01_02
Sky ep01 02.jpg
ep1_c17_02a 0 295 0 -20 219 191 148 500 207 172 133 100 242 234 170 500 124 71 46 50
sky_ep01_04a
Sky ep01 04a.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
ep1_c17_01 0 310 0 -20 240 217 183 500 190 143 112 40 240 217 183 400 190 143 112 40
sky_ep01_04
Sky ep01 04.jpg
ep1_c17_02 0 295 0 -20 240 217 183 500 190 143 112 40 240 217 183 400 190 143 112 40
ep1_c17_02a 0 295 0 -20 240 217 183 500 190 143 112 40 240 217 183 400 190 143 112 40
ep1_c17_05 0 295 0 -20 240 217 183 500 190 143 112 40 240 217 183 400 190 143 112 40
ep1_c17_06 0 295 0 -20 219 191 148 500 207 172 133 60 219 191 148 500 207 172 133 60


Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine