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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 21:03, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Resource list (Source) (Created page with "{{LanguageBar|Resource list|title=资源列表文件}} {{tabs|Resource list|goldsrc=true|source=true}} '''资源列表'''文件(<code>.res</code>)通常与地图配合使用。当地图运行时,它会指示服务器向连接的客户端推送任意文件。 虽然通常更推荐使用{{L|BSPZIP}}将文件直接嵌入地图文件中,但在某些特定情况下,只能使用松散文件和.res文件组合的方式。 {{warning|客户端可以选择不下载声...")
  • 21:02, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Using Bspzip to Embed Custom Content (Redirected page to Zh/BSPZIP) Tag: New redirect
  • 21:02, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Pre-publication evaluation (Created page with "{{LanguageBar|Pre-publication evaluation|title=发布前的考虑}} = 模组制作 = {{note|以下编号仅用于帮助跟踪进度,不代表具体操作顺序。}} == 基础要求 == 1. 确认模组已使用Release模式而非Debug模式构建 2. 阅读{{L|Steam 3rd Party Mod Support|Steam第三方模组支持}} 3. 阅读{{L|Customizing Options: Keyboard|自定义键盘选项}} 4. 确认已创建基于共享声音缓存的<code>{{L|maplist.txt}}</code>文件,并...")
  • 20:58, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/AutoBSPpackingTool (Created page with "{{LanguageBar|AutoBSPpackingTool|title=自动BSP打包工具}} {{SoftwareBox <!-- 基本信息 --> | title = AutoBSPpackingTool | image = abspt_main.png | imagetooltip = AutoBSP打包工具界面 | width = 330px <!-- 详细信息 --> | developer = {{u|Drinkly}} | initial_release = | stable_release = | written_in = CSharp | type = 第三方工具 | distribution = 免费软件 | websites = | download = {{github|drinklc/AutoBSPpackingTool/releases|GitHub}} <!-- 操作...")
  • 20:53, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Third Party Tools (Created page with "{{LanguageBar|Third Party Tools|title=第三方工具列表}} 这是一个分类整理的第三方工具列表及其简要描述。另请参阅:{{LCategory|Third Party Tools|第三方工具}}。 == BSP相关工具 == *{{L|AutoBSPpackingTool}} - 可检测并打包BSP地图中几乎所有可能使用的自定义资源 *{{L|BSP Viewer}} - 查看并导出{{L|GoldSrc}}地图 *{{L|BrushForge}} - 查看{{L|GoldSrc}}和Source引擎的BSP地图及WAD文件 *{{L|BSP2MAP}} -...")
  • 20:51, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Compiling (Redirected page to Zh/Saving and Compiling) Tag: New redirect
  • 20:49, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VIDE (Created page with "{{LanguageBar|VIDE|title=多功能开发环境}} {{ACategory|Third Party Tools}} thumb|VIDE操作界面 {{vide|4}}(全称{{vide|3|nt=1}})是Source引擎开发者与地图制作者常用的第三方工具集,核心功能包括将自定义内容嵌入{{ent|BSP|.bsp}}地图文件,并提供批量VTF/VMT编辑功能。 == 功能模块 == * Hammer分割编辑器 * 资源包查看器(功能类似{{GCFScape|4.1}}) * 粒子编辑器 * VBSP编辑...")
  • 20:47, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/PackBSP (Redirected page to Zh/Packbsp) Tag: New redirect
  • 20:46, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Map Analyst (Created page with "{{LanguageBar|Map Analyst|title=地图分析工具}} {{mapanalist|4.1}} (MAN) 是由Rolf Hänisch开发的{{L|GUI}}工具,用于将自定义内容(如材质、纹理、模型或音效)嵌入到{{L|BSP|.BSP}}文件中。其他打包程序可能因自动化缺陷无法检测到某些文件,而MAN允许用户直接指定需要打包的内容。尽管发布于2005年,已确认仍兼容《Portal 2》。 {{note|本指南是压缩包内德文手册的翻译精简版...")
  • 20:43, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Source SDK (Created page with "{{LanguageBar|Source SDK|title=Source SDK工具包}} {{Source topicon}}{{Srcsdk topicon}} {{disambig}} Source SDK是一套专为帮助开发者修改Source引擎而设计的工具和组件。 您可能想查看: * {{L|SDK Docs|Source SDK文档}} - 官方文档 * {{L|SDK Installation|Source SDK安装指南}} - 包含从《求生之路》到{{csgobranch}}的原生工具及第三方游戏工具安装说明 * {{L|Source SDK Base|Source SDK Base 2006/2007}} - 旧版基础...")
  • 20:43, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Packbsp (Created page with "{{LanguageBar|PackBSP|title=PackBSP工具}} {{pbsp|4.1}} 是一个开源开发者工具,它能自动分析地图并发现其依赖网络(如美术资源),然后将它们打包进BSP文件。 {{Warning|目前该工具如果无法在\SteamApps\[steam用户名]\Source SDK\路径下检测到旧的{{L|Source SDK}}就无法工作,这使得它在新版{{L|SteamPipe}}更新后基本无法使用(因为所有游戏文件夹都被移到了SteamApps\common\)。在有...")
  • 20:39, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Alpha dilation (Redirected page to $translucent#滤镜边界) Tag: New redirect
  • 20:38, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Alpha channel (Redirected page to Zh/Alpha) Tag: New redirect
  • 20:37, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Alpha (Created page with "{{LanguageBar}} {{stub}} 300px|thumb|right|《半衰期2》中的这个标志并非模型,而是使用alpha通道实现透明的纹理 :''关于VMT参数,请参见{{ent|$alpha}}。 '''Alpha通道'''是一个{{wiki|variable|变量}}{{L|byte|字节}},通常作为{{L|RGB}}色彩格式的"第四个"字节存在。其取值范围为0-255,表示{{wiki|opacity|不透明度}}(0完全透明,255完全不透明)。该通道有时也用于其...")
  • 20:35, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/BMP (Created page with "{{LanguageBar}} {{stub}} '''BMP'''(位图格式)是{{gldsrc|4.1}}使用的光栅图像格式。虽然该格式本身支持16位、24位和32位格式,并对8位及以下格式支持RLE压缩,但GoldSrc<b>仅</b>使用未压缩的8位格式。例外情况是{{L|screenshot|截图}}命令会生成24位BMP。 == 相关条目 == * {{L|TGA}}(GoldSrc中使用的24/32位图像格式) * {{L|Screenshot|屏幕截图}} == 外部链接 == {{w|BMP file format|维基百...")
  • 20:34, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/JPEG (Created page with "{{LanguageBar}} {{todo|重新制作File:JPEG_Quality_Comparison.jpg以更实际地展示JPEG质量等级}} '''JPEG'''(常用扩展名.jpg)是一种采用{{w|Lossy_compression|有损压缩}}的图像格式,相比未压缩的{{L|BMP}}或{{L|TGA}}格式能显著减小文件体积。虽然压缩会降低画质,但高质量JPEG的压缩伪影几乎不可察觉。该格式适合照片和截图,但不推荐用于纹理贴图或线框图表。 == {{Source|4}}中...")
  • 20:33, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Screenshot (Created page with "{{LanguageBar}} {{tabs|Screenshot|goldsrc=1|source=1|main=source}} thumb|right|400px|JPEG质量对比图(1、50、90默认和100),分辨率2560x1440。注意50和100的视觉差异在正常观看距离下几乎不可察觉,但文件大小相差约十倍。 '''屏幕截图'''是指将渲染的单帧画面输出为图像文件。{{src|4}}引擎支持输出{{L|JPEG}}(.jpg)、{{L|TGA}}(.tga)和{{gmod|4}}专...")
  • 20:31, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/PNG (Created page with "{{LanguageBar|PNG}} {{stub}} '''PNG'''(便携式网络图形格式)是一种{{w|Lossless compression|无损压缩}}图像格式。该格式能完美保留图像数据,同时文件体积通常比未压缩的{{L|BMP}}或{{L|TGA}}格式更小。PNG特别适合处理具有大面积纯色区域的图像(如计算机生成图形),并支持{{L|alpha channel|透明通道}}。{{nightfire|4}}中大量使用此格式。 == 相关条目 == *{{L|Screenshot|屏幕截图}...")
  • 20:28, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VMT Editor (Created page with "{{LanguageBar}} {{Distinguish|Source VMT Editor}} {{vmteditor|4.1}} 是由 {{L|User:Gira-X|Dmytro "Gira-X" Butemann}} 和 {{L|User:Yanzl|Jan "Yanzl" Gortnar}} 开发的开源 {{L|VMT}} 文件编辑器。 == 主要特性 == <center>File:VMTEditor-Fast_VMT_Creation.gif</center> <div style="text-align: center; padding-top: 9.529px; padding-bottom: 2.700px;"><span style="color: white; font-weight: bold; font-size: 132%;">快速创建VMT文件</span></div> 材质参...")
  • 20:26, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VTFVer (Created page with "{{LanguageBar}} {{vtfver|4.1}} 是由 {{L|User:Cra0kalo|Cra0kalo}} 开发的 VTF 纹理转换工具,用于将 7.5 版本的 VTF 纹理转换为 7.4 版本。 主要用途: - 批量转换 {{L|VTF}} 纹理以兼容旧版{{Source|3}}引擎 - 将 {{portal2branch}} 或 {{Csgobranch}} 的材质移植到基于 {{src13|2}} 的游戏(如 {{L|Team Fortress 2}} 或 {{L|Garry's Mod}}) {{bug|hidetested=1|处理大量文件(超过20万个)时程序可能冻结,请勿...")
  • 20:24, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VTFEdit Reloaded (Created page with "{{LanguageBar}} {{SoftwareBox | title = VTFEdit Reloaded | image = Icon-VTFEdit Reloaded.png | developer = {{L|User:Skyrym|Skyrym}}<br>{{L|User:JoshuaAshton|Joshua Ashton}} | initial_release = 2022年7月30日 | stable_release = 2023年6月6日</br><small>(2.0.4)</small></br>2025年2月7日</br><small>(2.0.9, 分支版本)</small> | written_in = C++ | type = 纹理工具 | distribution = 免费软件 | website = [https://github.com/Sky-rym/VTFEdit-Reloaded GitHu...")
  • 20:15, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VTFEdit (Created page with "{{LanguageBar|VTFEdit|title=VTF纹理编辑器}} {{stub}}{{cleanup}} {{SoftwareBox | title = VTFEdit 16px | developer = Neil "Jed" Jedrzejewski<br>Ryan "Nemesis" Gregg | initial_release = 2005年6月29日{{confirm}} | stable_release = 2017年1月22日 | written_in = C++ | type = 纹理工具 | distribution = 免费软件 | website = {{L|https://nemstools.github.io/pages/VTFLib-Download.html|下载}} | windows...")
  • 20:09, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/TGA (Created page with "{{LanguageBar|TGA|title=Truevision图像格式规范}} '''Truevision图像适配器'''(TGA),通常称为"targa"(Truevision高级光栅图形适配器),是Truevision公司开发的非专有图像格式,被Valve广泛采用。文件扩展名为<code>.tga</code>,是{{L|VTF|VTF纹理文件}}(<code>.vtf</code>)的基础格式,也是{{L|Steam|Steam客户端}}使用的标准图像格式。支持{{GIMP|4}}、{{photoshop|4}}等图像编辑软件处理。 == 技...")
  • 20:07, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Bspzip (Redirected page to Zh/BSPZIP) Tag: New redirect
  • 20:07, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Bonus Maps (Created page with "{{LanguageBar|Bonus Maps|title=奖励地图制作指南}} {{Back|Category:Portal level design|传送门关卡设计}} 本文详细介绍如何打包自定义地图以便通过游戏内"奖励地图"界面导入,以及在模组中使用奖励地图的方法。 == 为模组添加奖励地图 == 若非为{{portal|4.1}}制作奖励地图,请基于{{src13|4.1}}引擎分支构建模组,并在{{path|resource\{{L|GameMenu|gamemenu.res}}}}文件中添加以下配置: <p...")
  • 19:58, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VPK (Created page with "{{LanguageBar|VPK|title=Valve打包格式消歧义}} {{Disambig}} '''VPK'''(全称'''V'''alve '''P'''ac'''K''')是替代{{L|GCF}}的打包格式,用于{{Source|3}}后续版本及{{Source 2|3}}引擎。最初随{{l4dbranch|1}}引入,后通过{{L|SteamPipe}}更新推广至所有{{src|1}}游戏(基于{{src13|2}}分支)。注:{{vtmb|1}}虽使用相同扩展名但格式不兼容。 '''VPK'''可能指: *{{L|VPK (file format)|VPK文件格式}} - {{Code|.vpk}}...")
  • 19:56, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/GCF (Redirected page to Zh/GCF archive) Tag: New redirect
  • 19:56, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/GCF archive (Created page with "{{LanguageBar|GCF|title=GCF游戏缓存文件格式}} {{for|{{l4dbranch|2}}及后续版本、{{src13|2}}和{{src2|2}}使用的现代替代格式(也已反向移植至{{src04|2}}到{{src09|2}})|{{L|VPK (file format)|VPK文件格式}}}} '''GCF'''最初是'''G'''azelle '''C'''ache '''F'''ile的缩写(Gazelle是{{L|Steam}}的早期代号),现通常理解为'''G'''ame '''C'''ache '''F'''ile。GCF是{{L|Steam}}平台用于存储游戏内容和官方资源的Wikipe...")
  • 19:54, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VPKEdit (Created page with "{{LanguageBar|VPKEdit|title=VPK压缩包编辑器}} {{SoftwareBox <!-- 基础信息 --> | title = VPKEdit | image = <!-- 详细信息 --> | developer = {{u|craftablescience}} | initial_release = 2023年6月1日 | stable_release = | written_in = C++ | type = 地图工具 • VPK工具 | distribution = 免费开源 | website = [https://github.com/craftablescience/VPKEdit GitHub仓库] | download = [https://github.com/craftablescience/VPKEdit/releases 最新版本] | versi...")
  • 19:50, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/BSPZIP (Created page with "{{LanguageBar|BSPZIP|title=BSPZIP打包工具}} {{src topicon}} {{map compile pipeline|source1}} {{toc-right}} '''BSPZIP'''是一款{{L|command-line|命令行}}工具,可将任意文件打包进{{L|BSP (Source 1)|BSP}}地图文件。加载地图时,这些文件会被挂载,效果等同于存放在游戏实际内容目录中。 {{tip|推荐使用{{L|#GUIs/Replacements|图形界面工具}}替代直接操作BSPZIP}} {{tip|通过支持{{w|LZMA}}压缩的{{L|ZIP}}解...")
  • 19:49, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Cubemap (Redirected page to Zh/Cubemaps) Tag: New redirect
  • 19:43, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Publicity & Publication (Created page with "{{LanguageBar|Release and Publicize|title=模组与地图发布}} {{stub}} 您可以在此找到与发布和宣传您的模组及地图相关的所有信息。 {{ACategory|Modding|模组制作}}")
  • 19:40, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/External Sites (Created page with "{{LanguageBar|:Category:English|title=英语分类}} 本分类列出了包含其他有用站点链接的页面。 {{ACategory|English}}")
  • 19:32, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/International Sites (Created page with "{{LanguageBar|International Sites|title=国际站点}} {{Dead end|date=January 2024}} 本页面列出非英语的《半条命》及模组开发相关网站。 == 语言分类 == === 俄语 === * [http://www.hl-inside.ru/ Half-Life Inside] - 俄语站点"关于半条命宇宙的一切" * [http://www.source-inside.ru Source Inside] - 专注Source引擎的俄语站点 * [http://www.srcds.ru SRCDS Russia] - 俄语Source专用服务器专题站 === 德语 === * [https://m...")
  • 19:31, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/News Site List (Created page with "{{LanguageBar|Community News Sites|title=社区新闻站点}} 以下是社区常用的新闻网站列表: === 活跃新闻站点 === * [http://www.neutralcreeps.com/ NeutralCreeps.com] - 专注Dota 2的新闻站。'''注''':截至2023年5月6日,最后更新于2022年5月23日 * [http://www.steamfriends.com/ Steamfriends] - Steam社区站点。'''注''':2018年11月后未更新 * [http://www.rockpapershotgun.com/ Rock, Paper, Shotgun] - PC游戏及模组评...")
  • 09:40, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Expert compile mode (Redirected page to Zh/Hammer Run Map Expert) Tag: New redirect
  • 09:39, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Visleafs (Redirected page to Zh/Visleaf) Tag: New redirect
  • 09:37, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Visleaf (Created page with "{{LanguageBar|Visleaf|title=可视区域}} {{Distinguish|VisGroup}} 每个'''可视区域'''(Visleaf,简称leaf)是地图中定义"可见表面簇"的中空体积空间。地图的每个可见表面都属于某个visleaf,主要由渲染引擎用于确定每帧需要渲染的区域。当某个visleaf的任一部分从当前visleaf可能可见时,该visleaf的全部内容都会被考虑渲染。 visleaf由{{L|vvis|VVIS}}编译工具根据{{L|BSP}}树...")
  • 09:36, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Options Dialog (Redirected page to Category:Zh/Hammer Options Dialog) Tag: New redirect
  • 09:33, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Build Programs (Created page with "{{LanguageBar|Build Programs Options|title=编译程序选项}} center '''编译程序'''选项卡(位于{{LHelp|Hammer_Options_Dialog|Hammer选项对话框}}中)允许您为每个游戏配置指定地图编译所需的可执行文件。这些目录将在执行{{L|Hammer_Run_Map_Normal|运行地图}}命令时使用。 {{Warning|若计划在Hammer内进行编译,请务必确保这些设置正确。错误配置可能导致地图...")
  • 09:32, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Run Map Normal (Created page with "{{LanguageBar|Run Map Dialog|title=运行地图对话框}} 此窗口允许运行将地图编译为Source引擎可用的.BSP格式所需的工具。'''运行地图'''对话框将显示为'''普通'''或'''{{L|Hammer_Run_Map_Expert|专家}}'''模式,具体取决于上次使用的模式。 '''普通'''编译对话框(如下图)提供编译过程的基本控制选项,适合简单的关卡测试。 == 设置 == File:Hammer_Run_Map_Normal.png|frame|right|Hammer"...")
  • 09:31, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Run Map Expert (Created page with "{{LanguageBar|Expert Compile Mode|title=专家编译模式}} 此命令允许运行将地图编译为Source引擎可用的{{L|BSP}}格式所需的工具。'''运行地图'''对话框将显示为'''普通'''或'''专家'''('''高级''')模式,具体取决于上次使用的模式。 当您需要比{{L|Hammer_Run_Map_Normal|普通}}编译设置更灵活的选项时,专家编译模式极为有用。 File:Hammer_Run_Map_Expert.png == 配置 == 下拉列表包含所...")
  • 09:27, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/The Ship Level Creation (Redirected page to Category:Zh/The Ship level design) Tag: New redirect
  • 09:27, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Team Fortress 2 Level Creation (Redirected page to Zh/Team Fortress 2/Docs/Level Design) Tag: New redirect
  • 09:26, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/The Ship level design (Created page with "{{LanguageBar|The Ship level design|title=《The Ship》关卡设计}} {{Ship}} 本文聚焦于{{L|The Ship}}关卡设计。通用地图教程请见{{LCategory|Level Design|关卡设计}}。 __NOTOC__ {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} == 入门指南 == * {{L|The Ship SDK|SDK安装}} * {{L|The Ship Bugs|游戏与SDK已知问题}} * {{L|The Ship Le...")
  • 09:24, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/SiN Episodes Level Creation (Created page with "{{LanguageBar|SiN Episodes - Level Creation|title=SiN Episodes - 关卡创建}} {{Sineps topicon}} {{DISPLAYTITLE: SiN Episodes - 关卡创建}} {{sineps}} 本文聚焦于{{sineps|1}}关卡设计。通用地图教程请见{{LCategory|Level Design|关卡设计}}。 __NOTOC__ {{category header | background-color=#E0E0E0 | border-color=lightgray}} {{category newcolumn | rowspan=1 | width=50% | background-color=#F7F7F7 | border-color=lightgray}} == 入门指南 == * {{L|Sin...")
  • 09:16, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VPhysics (Created page with "{{LanguageBar|VPhysics|title=VPhysics(物理引擎系统)}} {{Source topicon}} '''VPhysics'''是{{L|Source}}引擎内置的3D物理模拟系统,通过模拟{{wiki|Mass|质量}}、{{wiki|Gravitation|重力}}、{{wiki|Friction|摩擦力}}、{{wiki|Drag (physics)|空气阻力}}、{{wiki|Inertia|惯性}}和{{wiki|Buoyancy|浮力}}等物理特性,使物体运动碰撞更真实。 该引擎基于Ipion Virtual Physics技术开发,现由{{wiki|Havok}}维护(后被微...")
  • 09:11, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Lists of Special Effects in level design (Redirected page to Zh/Special effects) Tag: New redirect
  • 09:11, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/CollisionProperty (Created page with "{{LanguageBar|CollisionProperty|title=碰撞属性系统}} {{Underlinked|date=2024年1月}} 所有可碰撞实体都包含'''<code>CollisionProperty</code>'''组件。通过{{L|CBaseEntity}}中的<code>CollisionProp()</code>访问器可操作碰撞功能,主要特性包括: 使用{{L|VPhysics}}的实体还拥有<code>IPhysicsObject</code>接口,提供物理模拟相关的额外碰撞属性。 == 基础碰撞控制 == 实体运动时,碰撞属性的固体类型...")
  • 09:08, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Special effects (Created page with "{{LanguageBar|Special Effects|title=特效系统}} {{Abstract Coding}} {{Abstract Mapping}} == 地图特效 == === 文章 === * {{L|Dust, Fog, & Smoke|灰尘、雾效与烟雾}} * {{L|Explosions|爆炸效果}} === 实体 === 以下特效可直接通过实体添加到地图中,无需修改代码或配置文件: * {{L|env_beam}} - 激光或光柱(另见{{L|env_laser}}) * {{L|env_blood}} - 血迹飞溅 * {{L|env_bubbles}} - 生成指定区域内的气泡 * {{L|env...")
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