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20 May 2025
- 08:0608:06, 20 May 2025 diff hist +9 Npc human assassin No edit summary current
- 08:0508:05, 20 May 2025 diff hist +100 Item weapon glock →See also
- 08:0008:00, 20 May 2025 diff hist +33 List of Black Mesa entities →{{bms|4|nt=2}}
- 07:5507:55, 20 May 2025 diff hist −19 Item snark grenade No edit summary
- 07:5507:55, 20 May 2025 diff hist +47 Item snark grenade No edit summary
- 07:5407:54, 20 May 2025 diff hist +28 Item weapon snark No edit summary
- 07:5107:51, 20 May 2025 diff hist 0 Item weapon snark →Dedicated Console Variables
- 07:4807:48, 20 May 2025 diff hist +399 Item weapon snark No edit summary
- 07:4807:48, 20 May 2025 diff hist +1 N File:Snarkhivebug.jpg No edit summary current
- 07:4107:41, 20 May 2025 diff hist +81 Item weapon snark No edit summary
- 07:3707:37, 20 May 2025 diff hist −1 Item snark grenade No edit summary
- 07:3607:36, 20 May 2025 diff hist −6 Item weapon snark No edit summary
- 07:3607:36, 20 May 2025 diff hist +1 Item weapon snark →Dedicated Console Variables
- 07:3607:36, 20 May 2025 diff hist +3,653 N Item weapon snark Created page with "150px|right {{this is a|model entity|name=item_weapon_snark|game=Black Mesa}} It is a hive/nest with snark, which gives {{ent|weapon_snark}} for the {{ent|player}} when picked up. Represented by class <code>CItem_weapon_tripmine</code>. {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: * They're VPhysics objects (disabled in multiplayer mode). * Respawn in multiplayer mode (''item_weapo..."
- 07:2507:25, 20 May 2025 diff hist +252 Item syringe →Dedicated Console Variables
- 07:2407:24, 20 May 2025 diff hist +213 Item healthkit (Black Mesa) →Dedicated Console Variables
- 07:2407:24, 20 May 2025 diff hist +213 Item healthvial (Black Mesa) →Dedicated Console Variables
- 07:2307:23, 20 May 2025 diff hist +333 Item healthkit ragdoll clone No edit summary
- 07:2207:22, 20 May 2025 diff hist +213 Item battery (Black Mesa) →Dedicated Console Variables
- 07:1707:17, 20 May 2025 diff hist +644 Item weapon tripmine No edit summary
- 07:1307:13, 20 May 2025 diff hist +253 Item weapon satchel →See also
- 07:1307:13, 20 May 2025 diff hist +389 Item weapon satchel →Flags
- 07:0607:06, 20 May 2025 diff hist +3,005 N Item weapon tripmine Created page with "240px|right {{this is a|model entity|name=item_weapon_tripmine|game=Black Mesa}} It is a tripmine pick up entity, which gives {{ent|weapon_tripmine}} for the {{ent|player}} when picked up. Represented by class <code>CItem_weapon_tripmine</code>. {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: * They're VPhysics objects (disabled in multiplayer mode). * Respawn in multiplayer mode ('..."
- 07:0207:02, 20 May 2025 diff hist +3,155 N Item weapon tau Created page with " right | 300px right | 300px {{this is a|model entity|name=item_weapon_tau|game=Black Mesa}} It is a tau cannon pickup entity, which gives {{ent|weapon_tau}} for the {{ent|player}} when picked up. It also gives {{ent|item_ammo_energy}} {{not|{{bms12|4}}}}. Represented by class <code>CItem_weapon_tau</code>. {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following..."
- 06:5806:58, 20 May 2025 diff hist +2,436 Item weapon shotgun No edit summary
- 06:5606:56, 20 May 2025 diff hist −5 Item weapon satchel No edit summary
- 06:5506:55, 20 May 2025 diff hist +3,003 N Item weapon satchel Created page with " right | 100px {{this is a|model entity|name=item_weapon_satchel|game=Black Mesa}} It is a C4 satchel pick up entity, which gives {{ent|weapon_satchel}} for the {{ent|player}} when picked up. Represented by class <code>CItem_weapon_satchel</code>. {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: * They're VPhysics objects (disabled in multiplayer mode). * Respawn in multiplayer mode..."
- 06:5206:52, 20 May 2025 diff hist +2 Item weapon rpg No edit summary
- 06:4406:44, 20 May 2025 diff hist +2,637 Item weapon rpg No edit summary
- 06:4106:41, 20 May 2025 diff hist +1 N File:Item weapon rpg bms.png No edit summary current
- 06:2906:29, 20 May 2025 diff hist +1 N File:Item weapon rpg bms12.png No edit summary current
- 06:2406:24, 20 May 2025 diff hist +2,091 Item weapon mp5 No edit summary
- 06:2006:20, 20 May 2025 diff hist +2,954 N Item weapon hivehand Created page with " right | 200px {{this is a|model entity|name=item_weapon_hivehand|game=Black Mesa}} It is a hivehand pickup entity, which gives {{ent|weapon_hivehand}} for the {{ent|player}} when picked up. Represented by class <code>CItem_weapon_hivehand</code>. {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: * They're VPhysics objects (disabled in multiplayer mode). * Respawn in multiplayer..."
- 06:1806:18, 20 May 2025 diff hist +3,063 N Item weapon gluon Created page with " right | 160px {{this is a|model entity|name=item_weapon_gluon|game=Black Mesa}} It is a gluon gun pick up entity, which gives {{ent|weapon_gluon}} for the {{ent|player}} when picked up. It also gives {{ent|item_ammo_energy}} {{not|{{bms12|4}}}}. Represented by class <code>CItem_weapon_gluon</code>. {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: * They're VPhysics obj..."
- 06:1606:16, 20 May 2025 diff hist +1 N File:Item weapon gluon bms fixed.png No edit summary current
- 06:1406:14, 20 May 2025 diff hist +2,944 Item weapon glock No edit summary
- 06:1106:11, 20 May 2025 diff hist +3,026 N Item weapon frag Created page with " right | 80px right | 80px {{this is a|model entity|name=item_weapon_frag|game=Black Mesa}} It is a frag grenade pickup entity, which gives {{ent|weapon_frag}} for the {{ent|player}} when picked up. Represented by class <code>CItem_weapon_frag</code>. {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: * They're VPhysics objects (disabled in multipla..."
- 06:0806:08, 20 May 2025 diff hist +3,004 N Item weapon crowbar Created page with " right | 80px right | 80px {{this is a|model entity|name=item_weapon_crowbar|game=Black Mesa}} It is a crowbar pickup entity, which gives {{ent|weapon_crowbar}} for the {{ent|player}} when picked up. Represented by class <code>CItem_weapon_crowbar</code>. {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: * They're VPhysics objects (di..."
- 06:0406:04, 20 May 2025 diff hist +3,139 N Item weapon crossbow Created page with " right | 200px right | 200px {{this is a|model entity|name=item_weapon_crossbow|game=Black Mesa}} It is a crossbow pickup entity, which gives {{ent|weapon_crossbow}} for the {{ent|player}} when picked up. It also gives {{ent|item_ammo_crossbow}} {{not|{{bms12|4}}}}. Represented by class <code>CItem_weapon_crossbow</code>. {{note|Most objects that inherit class {{code|CBasePickup}}..."
- 06:0306:03, 20 May 2025 diff hist +1 N File:Item weapon crossbow bms fixed.png No edit summary current
- 06:0206:02, 20 May 2025 diff hist −2 Item weapon 357 →See also
- 05:5605:56, 20 May 2025 diff hist +1 N File:Item weapon shotgun bms.png No edit summary current
- 05:5005:50, 20 May 2025 diff hist +1 N File:Item weapon crossbow bms.png No edit summary current
- 05:5005:50, 20 May 2025 diff hist +1 N File:Item weapon crossbow bms12.png No edit summary current
- 05:5005:50, 20 May 2025 diff hist +1 N File:Item weapon crowbar bms.png No edit summary current
- 05:5005:50, 20 May 2025 diff hist +1 N File:Item weapon crowbar bms12.png No edit summary current
- 05:5005:50, 20 May 2025 diff hist +1 N File:Item weapon glock bms.png No edit summary current
- 05:4905:49, 20 May 2025 diff hist +1 N File:Item weapon glock bms12.png No edit summary current
- 05:4605:46, 20 May 2025 diff hist +1 N File:Item weapon gluon bms.png No edit summary current
- 05:4505:45, 20 May 2025 diff hist +1 N File:Item weapon hivehand.png No edit summary current