Uploads by Kr0tchet

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This special page shows all uploaded files.

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Date Name Thumbnail Size Description Versions
22:24, 18 February 2025 Valve Engines family tree.png (file) 232 KB Updated image. All Src13MP games (and SDK 2013 MP) are now on TF2 branch. 5
03:00, 16 February 2025 Source 2007 particle orb bug.jpg (file) 58 KB   1
07:18, 10 February 2025 Toolsnavspaceclip.png (file) 6 KB Category:Tools Icons (Source 2) 1
08:50, 8 February 2025 Specular (Source 2).jpg (file) 306 KB Recreation of File:Specular.jpg in {{Src2|1}} engine. For Cubemaps (Source 2) r_showenvcubemap has been removed in Source 2, however there is another method for that, by overriding model materials with "materials/dev/spheretest.vmat" (Source 2 equivalent of "dev/dev_envcubemap" in Source 1). 1
06:19, 8 February 2025 S2 Asset Browser - Generic filter show editor icon.png (file) 3 KB Source 2 {{code|generic_filter_show_editor.png}} icon, used in Filters button on Asset Browser. 1
01:45, 8 February 2025 A4 c17 zoo sky.png (file) 736 KB Skybox from {{hla|1}}. Category:Skybox/Half-Life: Alyx 1
00:17, 6 February 2025 Default cubemap.png (file) 58 KB Default cubemap texture which appears in the game if you skip building blank cubemaps during VBSP process (usually by running Mapbase VBSP without -defaultcubemap). 1
03:50, 4 February 2025 Env fog controller.png (file) 7 KB same icon without black background. 2
03:41, 4 February 2025 Env cubemap fog (Source 2).png (file) 5 KB Native resolution. Extracted from core\pak01_dir.vpk in CS2 folder (using Source 2 Viewer). 2
01:52, 4 February 2025 Light environment (Source 2).png (file) 11 KB Source 2's light_environment icon. Category:Hammer entity icons (Source 2) 1
06:54, 2 February 2025 Hammer helpmenu (Source 2).png (file) 2 KB The Hammer Help menu, on Source 2's {{hammer5|1|nt=0}}. 1
07:07, 19 January 2025 Photoshop normal map creation.png (file) 120 KB See Normal Map Creation in Photoshop or Paint Shop Pro. 1
21:29, 17 January 2025 Bink-video-logo.png (file) 67 KB Added white background to make it more visible (trying to invert while making it transparent will make it look weird). 2
21:12, 17 January 2025 WebM logo.svg.png (file) 15 KB Inverted the image to make text visible on dark theme. 2
20:51, 17 January 2025 Commentary bubble.jpg (file) 100 KB Updated from EP2 (HL2 20th anniversary update). Higher quality and the commentary bubble on this version was less shiny. 3
01:47, 3 January 2025 Buildcubemaps - 2nd iterations.jpg (file) 392 KB Reuploaded to remove the crosshair in the middle, and the cl_showpos in the top right. 2
01:46, 3 January 2025 Buildcubemaps - 1st iterations.jpg (file) 398 KB Reuploaded to remove the crosshair in the middle. 2
01:38, 3 January 2025 Buildcubemaps - 8th iterations.jpg (file) 933 KB Buildcubemaps command repeated 8th times, this would improve reflections. 1
06:56, 30 December 2024 VRAD AO Scale 2.0.jpg (file) 862 KB Demonstration of VRAD {{code|-aoscale}} {{since|{{csgo}}}} {{also|{{slammin}}{{gmod}}}} command line argument. 1
06:56, 30 December 2024 VRAD AO Scale 0.25.jpg (file) 930 KB Demonstration of VRAD {{code|-aoscale}} {{since|{{csgo}}}} {{also|{{slammin}}{{gmod}}}} command line argument. 1
23:14, 27 December 2024 Advanced video options - DirectX level highlighted.png (file) 31 KB Updated the image once again, also on 20th anniversary. DirectX 9.8 is only supported on Xbox 360 (on PC it will reset, and always runs on 9.0+ aka dxlevel 95). 4
20:12, 21 December 2024 Sky day01 05 background.png (file) 131 KB Skybox exclusive to Half-Life 2 20th anniversary update. The only difference between this and sky_day01_05.png is that the sun location was moved. 1
20:05, 21 December 2024 Sky day01 01 background.png (file) 133 KB Skybox exclusive to Half-Life 2 20th anniversary update. The only difference between this and sky_day01_01.png is that there are slightly less cloud and the sun was more visible. And in-game shown that the sun location was moved. 1
23:24, 13 December 2024 Hl2ep2-trainbridge-cinephys-highres.webp (file) 1 MB Improved version of File:Hl2ep2-trainbridge-cinephys-highres.gif, using webp (and animated webp) which was just supported on VDC recently. 1
00:05, 12 December 2024 Anti-aliasing - BMS - Nvidia DSR.jpg (file) 623 KB == Summary == {{bms|1}} (2012 version) with Nvidia DSR (downscaling) in 4x quality, producing SSAA-like result. 1
00:04, 12 December 2024 Anti-aliasing - BMS - SGSSAA 8x.jpg (file) 598 KB == Summary == {{bms|1}} (2012 version) with SGSSAA anti-aliasing. 1
07:49, 23 November 2024 SMAA demo.png (file) 150 KB SMAA anti-aliasing. 1
07:48, 23 November 2024 SSAA 4x4 anti-aliasing.png (file) 149 KB Similar result to SGSSAA anti-aliasing, prob more demanding. 1
07:45, 23 November 2024 SGSSAA anti-aliasing demo.png (file) 151 KB Highest quality SGSSAA. 1
07:43, 23 November 2024 2xmsaa demo.png (file) 142 KB The previous screenshot doesnt show the differences on transparent textures that doesn't use alpha to coverage, plus it's not even zoomed in enough to show the aliasing effect, so uploaded this new version. 4
07:43, 23 November 2024 4xmsaa demo.png (file) 143 KB The previous screenshot doesnt show the differences on transparent textures that doesn't use alpha to coverage, plus it's not even zoomed in enough to show the aliasing effect, so uploaded this new version. 4
07:42, 23 November 2024 8xmsaa demo.png (file) 146 KB The previous screenshot doesnt show the differences on transparent textures that doesn't use alpha to coverage, plus it's not even zoomed in enough to show the aliasing effect, so uploaded this new version. 4
07:42, 23 November 2024 Fxaa demo.png (file) 146 KB The previous screenshot doesnt show the differences on transparent textures that doesn't use alpha to coverage, plus it's not even zoomed in enough to show the aliasing effect, so uploaded this new version. Also this new screenshot with FXAA uses ReSh... 3
07:42, 23 November 2024 No antialias.png (file) 141 KB The previous screenshot doesnt show the differences on transparent textures that doesn't use alpha to coverage, plus it's not even zoomed in enough to show the aliasing effect, so uploaded this new version. 4
10:30, 22 November 2024 Bicubic lightmaps comparison.jpg (file) 471 KB Bicubic lightmaps comparison. 1
08:22, 17 November 2024 HL2 Update - Gamepad UI customized - New Game.jpg (file) 387 KB Result after customizing the Gamepad UI. Game shown on screenshot is {{hl2u|1}} (with reUpdate patch, which adds 20th anniversary features to the game). 1
07:40, 14 November 2024 Software Cover - Half-Life 2 RTX.jpg (file) 30 KB == Summary == Category:Half-Life 2 RTX Category:Software covers Official {{hl2rtx|1}} Steam cover. 1
06:39, 11 November 2024 Software Cover - S&box.jpg (file) 25 KB New cover as of Nov 11, 2024. 2
02:22, 3 November 2024 Dxsupport.cfg modification - RTX 3060.jpg (file) 104 KB Results after modifying dxsupport.cfg file to include new GPUs like RTX 3060. The game changes MSAA to 8X and Anisotropic filtering to 16x, while also marking it as recommended settings. 1
23:27, 31 October 2024 NVIDIA Profile Inspector - Half-Life Source AA settings.png (file) 56 KB Screenshot of NVIDIA profile inspector for {{hls|1}} profile, with custom anti-aliasing settings. 1
08:03, 18 October 2024 Anti-aliasing - BMS - SoftwareAA 4.jpg (file) 351 KB Demonstration of Software AA, introduced in {{src07|1}} and was commonly used in Xbox 360 port of Source games. This feature appears to be broken in Source 2013. The screenshot shown on the image is the 2012 (or mod) version of {{bms|1}}, which runs o... 1
08:02, 18 October 2024 Anti-aliasing - BMS - SoftwareAA 1.jpg (file) 352 KB Demonstration of Software AA, introduced in {{src07|1}} and was commonly used in Xbox 360 port of Source games. This feature appears to be broken in Source 2013. The screenshot shown on the image is the 2012 (or mod) version of {{bms|1}}, which runs o... 1
08:02, 18 October 2024 Anti-aliasing - BMS - SoftwareAA 0.jpg (file) 395 KB Demonstration of Software AA, introduced in {{src07|1}} and was commonly used in Xbox 360 port of Source games. This feature appears to be broken in Source 2013. The screenshot shown on the image is the 2012 (or mod) version of {{bms|1}}, which runs o... 1
03:58, 18 October 2024 Anti-aliasing - BMS - 16xS.jpg (file) 602 KB == Summary == {{bms|1}} (2012 version) with 16xS anti-aliasing settings, which combines SSAA 2x2 and MSAA 4X. It is less demanding than SSAA 4x4 but produces similar result. 1
03:55, 18 October 2024 Anti-aliasing - BMS - SSAA 4X4.jpg (file) 570 KB {{bms|1}} (2012 version) with SSAA 4x4 anti-aliasing settings. This is the best anti-aliasing available (alongside less demanding "16xS" which combines MSAA 4X with SSAA 2x2), but can be only enabled through third-party application (Nvidia Profile Insp... 1
03:51, 18 October 2024 Anti-aliasing - BMS - FXAA + MSAA 8X.jpg (file) 579 KB Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha... 1
03:50, 18 October 2024 Anti-aliasing - BMS - SMAA + MSAA 8X.jpg (file) 601 KB Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha... 1
03:46, 18 October 2024 Anti-aliasing - BMS - SMAA.jpg (file) 599 KB Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha... 1
03:46, 18 October 2024 Anti-aliasing - BMS - FXAA.jpg (file) 586 KB Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha... 1
03:42, 18 October 2024 Anti-aliasing - BMS - MSAA 8X.jpg (file) 617 KB Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha... 1
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