User contributions for Rectus
Jump to navigation
Jump to search
9 July 2020
- 03:2603:26, 9 July 2020 diff hist +425 Half-Life: Alyx Workshop Tools/Lua Scripting Rewrote parts of the article, added more links
- 03:0103:01, 9 July 2020 diff hist +6,564 Half-Life: Alyx Workshop Tools/Scripting API →Global: Copied over the documentation for the previously missing script-side libraries
30 June 2020
- 11:5611:56, 30 June 2020 diff hist −220 m Half-Life: Alyx Workshop Tools/Scripting API →Entity Manipulation: Removed missing GetPlayerFromUserID function. PlayerInstanceFromIndex does the same thing.
22 June 2020
- 03:4703:47, 22 June 2020 diff hist +306 m Half-Life: Alyx Workshop Tools/Scripting API →Entity Manipulation: Added parameters for spawn functions
- 03:3003:30, 22 June 2020 diff hist +59 m Half-Life: Alyx Workshop Tools/Scripting API →CEntityInstance: RedirectOutput is functionally identical to ConnectOutput, but actually works.
28 May 2020
- 07:0207:02, 28 May 2020 diff hist +1,920 Half-Life: Alyx Workshop Tools/Scripting API →Enumerations: Documented the motion controller action values
- 06:0706:07, 28 May 2020 diff hist +4 m Half-Life: Alyx Workshop Tools/Scripting API →CInfoWorldLayer: Fixed classname
27 May 2020
26 May 2020
- 00:4600:46, 26 May 2020 diff hist −658 Visibility hint Changed to use templates
- 00:3100:31, 26 May 2020 diff hist +175 List of Half-Life: Alyx Entities Added more lighting and environment entities
24 May 2020
- 06:5906:59, 24 May 2020 diff hist +563 m Half-Life: Alyx Workshop Tools/Scripting API →CEntities: Added note on CreateByClassname, and cleaned up arguments
- 06:4506:45, 24 May 2020 diff hist +378 N Talk:Half-Life: Alyx Workshop Tools/Lua Scripting/Hello Gordon Created page with "== Factual errors == This article implies that the RunScriptCode input will execute the entity script attached to an entity. The script already executes automatically when the..."
20 May 2020
- 23:0923:09, 20 May 2020 diff hist −286 User:TracyWindsor3 Removed spam profile
- 12:0712:07, 20 May 2020 diff hist −261 Half-Life: Alyx Workshop Tools/Scripting API →CBaseAnimating: Added missing AnimTagListener functions, removed deprecated functions.
18 May 2020
- 07:1507:15, 18 May 2020 diff hist +119 m Half-Life: Alyx Workshop Tools/Scripting API →CBasePlayer: Note on IsVRControllerButtonPressed
- 03:5903:59, 18 May 2020 diff hist +79 m Source 2/Docs/Level Design/Lighting Added entity links
- 03:3603:36, 18 May 2020 diff hist +228 N Half-Life: Alyx Workshop Tools/Reference Created page with "{{HLATools topicons}} == Entities == * List of entity pages == Scripting == * VScript API {{shortpa..."
- 03:3203:32, 18 May 2020 diff hist +109 Half-Life: Alyx Workshop Tools Added reference page
- 03:2903:29, 18 May 2020 diff hist +23 m Half-Life: Alyx Workshop Tools/Scripting API No edit summary
- 03:2803:28, 18 May 2020 diff hist −715 Half-Life: Alyx Workshop Tools/Scripting API Removed some non-existing function and added notice on script-side libraries.
18 April 2020
- 01:3501:35, 18 April 2020 diff hist +135,184 Half-Life: Alyx Workshop Tools/Scripting API Added the relevant API functions from the SteamVR Home page, since almost everything is identical.
12 April 2020
- 13:0113:01, 12 April 2020 diff hist +56 m SteamVR/Environments/Adding Sound No edit summary
- 12:5912:59, 12 April 2020 diff hist +588 SteamVR/Environments/Adding Sound/Soundevents Added some troubleshooting tips.
7 April 2020
- 10:5410:54, 7 April 2020 diff hist +981 VR Standard (Source 2 Shader) Documented the PBR workflow.
30 March 2020
- 10:2310:23, 30 March 2020 diff hist +224 SteamVR/Environments/Entity Guide →Environmental effects: Added env_cubemap_fog
- 10:1310:13, 30 March 2020 diff hist +241 N Talk:VR Standard (Source 2 Shader) Created page with "== Layout == ;Does anyone has any ideas on how to better show off which material variables belong to which setting on the left pane? Feel free to improve the page. ~~~~" current
- 10:0910:09, 30 March 2020 diff hist +78 m VR Standard (Source 2 Shader) Added HL:A to the list of games
- 10:0510:05, 30 March 2020 diff hist +96 Env combined light probe volume Added HL:A category
- 10:0410:04, 30 March 2020 diff hist +96 Env cubemap box Added HL:A category
- 10:0310:03, 30 March 2020 diff hist +96 Env cubemap (Source 2) Added HL:A category
- 10:0210:02, 30 March 2020 diff hist +97 Light ortho Added HL:A category
- 10:0110:01, 30 March 2020 diff hist −349 Light environment (Source 2) Added HL:A category
- 09:5509:55, 30 March 2020 diff hist +96 Light omni (Source 2) Added HL:A category
- 09:5309:53, 30 March 2020 diff hist +67 Light spot (Source 2) Added HL:A category
- 09:5009:50, 30 March 2020 diff hist +270 m Env light probe volume Added HL:A category
- 09:3909:39, 30 March 2020 diff hist +929 N Template:Source2 path multi Created page with "{{#if:{{{1|}}} |{{DISPLAYTITLE:{{{1}}}}}'''{{{1}}}'''|This}} is a{{#if:{{{internal|}}} |n internal }} path entity available in the following Source 2..."
- 09:3809:38, 30 March 2020 diff hist +929 N Template:Source2 mesh multi Created page with "{{#if:{{{1|}}} |{{DISPLAYTITLE:{{{1}}}}}'''{{{1}}}'''|This}} is a{{#if:{{{internal|}}} |n internal }} mesh entity available in the following Source 2..."
22 March 2020
- 05:2405:24, 22 March 2020 diff hist −394 User:CoreySapp1 Removed spam
- 05:2205:22, 22 March 2020 diff hist +2,283 VR Standard (Source 2 Shader) Added more documentation, links and file suffixes, and fixed some grammar and formatting.
20 March 2020
- 12:5912:59, 20 March 2020 diff hist +15,171 N VR Standard (Source 2 Shader) Created page with "<code>VR Standard</code> is a material shader available in {{Game link | SteamVR Home}}. It is a PBR shader supporting many different feature, and is the main shader used..."
- 12:4812:48, 20 March 2020 diff hist +6 m Template:MatParamIndentable No edit summary current
- 12:3512:35, 20 March 2020 diff hist 0 m Template:MatParamIndentable No edit summary
- 12:3012:30, 20 March 2020 diff hist +666 N Template:MatParamIndentable Material parameter that can be indented
- 07:5607:56, 20 March 2020 diff hist +678 SteamVR/Environments Added section for reference articles and a list of shader links
- 02:0302:03, 20 March 2020 diff hist −405 User:RoxieGartner Undo revision 230819 by RoxieGartner (talk) Removed the new spam
11 March 2020
- 11:0311:03, 11 March 2020 diff hist +1,242 N Env combined light probe volume Created page with "{{VRHome point|env_combined_light_probe_volume}} It combines the functions of a env_light_probe_volume and a env_cubemap_box into a single entity. {{clr-left}} ==K..."
- 10:5610:56, 11 March 2020 diff hist +747 N Env light probe volume Created page with "{{VRHome point|env_light_probe_volume}} It is a volumetric grid of baked ambient lighting samples used for diffuse lighting on dynamic entities. {{clr-left}} ==Keyvalues=..."
- 10:5610:56, 11 March 2020 diff hist +70 Template:KV Source 2 LightProbeVolume No edit summary
- 10:4810:48, 11 March 2020 diff hist +1,467 N Env cubemap box Created page with "{{VRHome point|env_cubemap_box}} It is a parallax corrected cubemap environment probe for sampling indirect specular reflection. The reflection..."
- 10:4210:42, 11 March 2020 diff hist +1,229 N Env cubemap (Source 2) Created page with "{{Template:Entity also in Source|env_cubemap}} {{VRHome point|env_cubemap}} It is a cubemap environment probe for sampling indirect specular reflection. The reflections are p..."