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18 February 2011
- 06:3906:39, 18 February 2011 diff hist −11 m Talk:Tool textures (Source) Updated my comment.
- 06:2206:22, 18 February 2011 diff hist −2,665 Tool textures (Source) Color-coded the table with the new templates.
- 06:1306:13, 18 February 2011 diff hist +534 N Template:N/A Created page with '<noinclude>{| class="standard-table" |- |</noinclude>style="background: #ffff90; color: black; vertical-align: middle; text-align: {{{align|center}}}; {{{style|}}}" class="table-…'
- 06:1006:10, 18 February 2011 diff hist +503 N Template:No It's working now.
- 06:0706:07, 18 February 2011 diff hist +5 m Template:Yes Why isn't this working?
- 06:0106:01, 18 February 2011 diff hist +499 N Template:Yes Copied after Wikipedia.
- 05:4105:41, 18 February 2011 diff hist +111 Tool textures (Source) Full research on BlockBullets, Skip, Hint, ControlClip, PlayerClip, and Trigger.
- 04:3604:36, 18 February 2011 diff hist +4 m Tool textures (Source) Block LOS fully researched.
- 04:2304:23, 18 February 2011 diff hist +7 m Tool textures (Source) Fully researched Clip.
- 04:1304:13, 18 February 2011 diff hist +8 Tool textures (Source) Fully researched Invisible.
- 04:0104:01, 18 February 2011 diff hist +149 m Tool textures (Source) If you func_brush a blockbullets, it allows NPCs to pass through.
- 03:5203:52, 18 February 2011 diff hist −98 Tool textures (Source) Wow! BlockBullets is also solid to both NPCs and car tires. Weird, considering people wrote it ''only'' stops bullets.
- 00:1300:13, 18 February 2011 diff hist +8 m Soundscape →Browsing Soundscapes: Changed tag to conform with the rest of the article.
- 00:1200:12, 18 February 2011 diff hist +99 Soundscape They're typically listed in the scripts folder, but I don't think it's necessary. Also, cheer up.
17 February 2011
- 23:5323:53, 17 February 2011 diff hist +235 Talk:Keyframe rope Why not?
- 21:1721:17, 17 February 2011 diff hist +129 Clip texture However...
- 21:1321:13, 17 February 2011 diff hist +615 Clip texture Included an example.
- 21:0321:03, 17 February 2011 diff hist +62 N File:PlayerClip use example.png An example of how the PlayerClip tool texture can be used. current
- 20:5620:56, 17 February 2011 diff hist −85 Mat leafvis Wrote a more ''general'' general description.
- 20:5020:50, 17 February 2011 diff hist +427 Visleaf Inserted information from the Visibility optimization article, and stuff.
- 19:5219:52, 17 February 2011 diff hist +104 Tool textures (Source) Added the last missing data (in non-empty columns) and also skyfog error message.
- 19:4519:45, 17 February 2011 diff hist +156 Tool textures (Source) Added bullet data. (Had a ballistics course.)
- 18:4918:49, 17 February 2011 diff hist −244 Tool textures (Source) Corrected the VIS data, and much other stuff.
- 17:4817:48, 17 February 2011 diff hist 0 m File talk:L4d hammer clipbrush 02.jpg Typo. current
- 17:4717:47, 17 February 2011 diff hist +165 File talk:L4d hammer clipbrush 02.jpg Oh, I see.
- 17:4617:46, 17 February 2011 diff hist +448 N File talk:L4d hammer clipbrush 02.jpg What the heck?
- 17:2917:29, 17 February 2011 diff hist +3 m Talk:Hint brush →Hints not always working?: Wrong article.
- 17:2117:21, 17 February 2011 diff hist +135 VIS optimization Rewrote the section, now that I've learned the difference between mat_leafvis and mat_wireframe. (Not sure if mat_wireframe even belongs here now, but included it none-the-less.)
- 16:5316:53, 17 February 2011 diff hist +282 Talk:Hint brush Wow!
- 16:5116:51, 17 February 2011 diff hist +649 N Talk:Mat wireframe Is it called quads? current
- 00:1600:16, 17 February 2011 diff hist −1,539 m Talk:Hint brush Removed my finished discussion. (Problem was just a mistake.)
- 00:0600:06, 17 February 2011 diff hist +12 Ru/Tool textures (Source) Much has changed. Please update. (Changes will occur tomorrow as well, so don't change it today.)
16 February 2011
- 22:2422:24, 16 February 2011 diff hist −1 m Tool textures (Source) Forgot this one.
- 22:2322:23, 16 February 2011 diff hist −2 m Tool textures (Source) It's Nodraw, not No Draw.
- 22:1922:19, 16 February 2011 diff hist +664 Talk:Tool textures (Source) →Block sounds?: Responded.
- 20:2120:21, 16 February 2011 diff hist 0 m Ladder simple More specifically it's a CLIP clip brush.
- 20:1020:10, 16 February 2011 diff hist −156 Console Command List/R Not sure about this - it seems to work just fine now.
- 20:0720:07, 16 February 2011 diff hist −1,073 Source SDK Bugs Removed my own problem. I'm sorry - it seems to have fixed itself.
- 20:0520:05, 16 February 2011 diff hist +333 Talk:Tool textures (Source) →Block LOS Tool: ...and three years later sagesource's problem was solved. Oh, you're welcome! =)
- 20:0120:01, 16 February 2011 diff hist +119 Tool textures (Source) Needs to be solid for it to work.
- 19:4019:40, 16 February 2011 diff hist +274 Tool textures (Source) Separated the lists into two categories. Clip textures and block textures could be an option as well, but those two categories were really different.
- 19:2319:23, 16 February 2011 diff hist +11 m Clip texture No edit summary
- 19:2219:22, 16 February 2011 diff hist +70 m Tool textures (Source) Note about redirect.
- 19:1919:19, 16 February 2011 diff hist +1,288 N Clip texture Beware the invisible walls!
- 18:5318:53, 16 February 2011 diff hist +270 Tool textures (Source) Note about assumed entities, and also a typo.
- 18:3818:38, 16 February 2011 diff hist +186 Tool textures (Source) Func_brush Block LOS brushes seems to have more to do with VIS than with shadows.
- 18:1818:18, 16 February 2011 diff hist +267 Talk:Hint brush →Hints not always working?: Never mind.
- 18:0618:06, 16 February 2011 diff hist +527 Talk:Hint brush →Hints not always working?
- 17:5317:53, 16 February 2011 diff hist +119 m Showbudget →Showbudget categories: Explained r_drawworld.
- 17:3517:35, 16 February 2011 diff hist 0 m Talk:Hint brush →Hints not always working?: Oops.