Console Command List/R
Command | Default | Cheat? | Help Text |
---|---|---|---|
r_3dnow | 1 | hl2 : to make engine uses amd 3dnow registers | |
r_3dsky | 1 | Yes | Enable the rendering of 3d sky boxes |
r_AirboatPitchCurveLinear | 60 | Yes | None |
r_AirboatPitchCurveZero | 25 | Yes | None |
r_AirboatRollCurveLinear | 120 | Yes | None |
r_AirboatRollCurveZero | 90 | Yes | None |
r_AirboatViewBlendTo | 1 | Yes | None |
r_AirboatViewBlendToScale | 0 | Yes | None |
r_AirboatViewBlendToTime | 1 | Yes | None |
r_AirboatViewDampenDamp | 1 | Yes | None |
r_AirboatViewDampenFreq | 7 | Yes | None |
r_AirboatViewZHeight | 0 | Yes | None |
r_ambientlightingonly | 0 | Yes | Set this to 1 to light models with only ambient lighting (and no static lighting). |
r_aspectratio | 0 | Yes | None |
r_avglight | 1 | None | |
r_avglightmap | 0 | None | |
r_cheapwaterend | None | ||
r_cheapwaterstart | None | ||
r_cleardecals | Usage r_cleardecals <permanent>.
Erases all currently placed decals. The parameter Note:There are no available engine hooks for executing this command, so the best way to execute it on a client is using
engine->ClientCommand . | ||
r_ClipAreaPortals | 1 | Yes | None |
r_colorstaticprops | 0 | Yes | None |
r_debugcheapwater | 0 | Yes | None |
r_debugrandomstaticlighting | 0 | Yes | Set to 1 to make all static lighting red for debugging. Must restart for change to take affect. |
r_decal_cullsize | 5 | Decals under this size in pixels are culled | |
r_decals | 2048 | None | |
r_decalstaticprops | 1 | Decal static props test | |
r_DispBuildable | 0 | Yes | None |
r_DispDrawAxes | 0 | None | |
r_DispEnableLOD | 0 | None | |
r_DispFullRadius | 400 | Radius within which a displacement will stay at its highest LOD | |
r_DispLockLOD | 0 | None | |
r_DispRadius | 500 | None | |
r_DispSetLOD | 0 | None | |
r_DispTolerance | 5 | None | |
r_DispUpdateAll | 0 | None | |
r_DispUseStaticMeshes | 1 | Yes | High end machines use static meshes. Low end machines use temp meshes. |
r_DispWalkable | 0 | Yes | None |
r_DoCovertTransitions | 0 | None | |
r_dopixelvisibility | 1 | None | |
r_drawbatchdecals | 1 | Render decals batched. | |
r_DrawBeams | 1 | Yes | None |
r_drawbrushmodels | 1 | Yes | Render brush models. |
r_drawclipbrushes | 0 | Yes | Draw clip brushes |
r_drawdecals | 1 | Yes | Render decals. |
r_drawdetailprops | 1 | None | |
r_DrawDisp | 1 | Yes | Toggles rendering of displacment maps |
r_drawentities | 1 | Yes | None |
r_drawflecks | 1 | None | |
r_drawfullskybox | 1 | Yes | None |
r_drawleaf | -1 | Yes | Draw the specified leaf. |
r_drawlightcache | 0 | Yes | 0: off 1: draw light cache entries2: draw rays |
r_drawlightinfo | 0 | Yes | None |
r_drawlights | 0 | Yes | None |
r_drawmodeldecals | 1 | None | |
r_DrawModelLightOrigin | 0 | Yes | None |
r_drawmodelstatsoverlay | 0 | Yes | None |
r_drawmodelstatsoverlaydistance | 500 | Yes | None |
r_drawmodelstatsoverlaymax | 1 | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 | |
r_drawmodelstatsoverlaymin | 0 | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 | |
r_drawopaquerenderables | 1 | Yes | None |
r_drawopaqueworld | 1 | Yes | None |
r_drawothermodels | 1 | Yes | None |
r_drawparticles | 1 | Yes | Enable/disable particle rendering |
r_drawpixelvisibility | 0 | Show the occlusion proxies | |
r_DrawPortals | 0 | Yes | None |
r_DrawRain | 1 | Yes | Enable/disable rain rendering. |
r_drawrenderboxes | 0 | Yes | None |
r_drawropes | 1 | Yes | None |
r_drawskybox | 1 | Yes | None |
r_DrawSpecificStaticProp | -1 | None | |
r_drawsprites | 1 | Yes | None |
r_drawstaticprops | 1 | Yes | None |
r_drawtranslucentrenderables | 1 | Yes | None |
r_drawtranslucentworld | 1 | Yes | None |
r_drawvgui | 1 | Yes | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | Yes | None |
r_drawworld | 1 | Yes | Render the world. |
r_dynamic | 1 | None | |
r_eyeglintlodpixels | 20 | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |
r_eyegloss | 1 | None | |
r_eyemove | 1 | None | |
r_eyes | 1 | None | |
r_eyeshift_x | 0 | None | |
r_eyeshift_y | 0 | None | |
r_eyeshift_z | 0 | None | |
r_eyesize | 0 | None | |
r_eyewaterepsilon | 7 | Yes | None |
r_farz | -1 | Yes | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_fastzreject | 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings | |
r_flashlightambient | 0 | Yes | None |
r_flashlightclip | 0 | Yes | None |
r_flashlightconstant | 0 | Yes | None |
r_flashlightculldepth | 1 | No | None |
r_flashlightdepthres | 1024 | No | None |
r_flashlightdepthtexture | 1 | No | None |
r_flashlightdrawclip | 0 | Yes | None |
r_flashlightdrawdepth | 0 | No | None |
r_flashlightdrawfrustum | 0 | None | |
r_flashlightdrawfrustumbbox | 0 | None | |
r_flashlightdrawsweptbbox | 0 | None | |
r_flashlightfar | 750 | Yes | None |
r_flashlightfov | 45 | Yes | None |
r_flashlightladderdist | 40 | Yes | None |
r_flashlightlinear | 100 | Yes | None |
r_flashlightlockposition | 0 | Yes | None |
r_flashlightmodels | 1 | None | |
r_flashlightnear | 1 | Yes | None |
r_flashlightnodraw | 0 | None | |
r_flashlightoffsetx | 10 | Yes | None |
r_flashlightoffsety | -20 | Yes | None |
r_flashlightoffsetz | 24 | Yes | None |
r_flashlightquadratic | 0 | Yes | None |
r_flashlightrender | 1 | No | None |
r_flashlightrendermodels | 1 | No | None |
r_flashlightrenderworld | 1 | No | None |
r_flashlightscissor | 1 | No | None |
r_flashlightshadowatten | 0.35 | Yes | None |
r_flashlightupdatedepth | 1 | No | None |
r_flashlightvisualizetrace | 0 | Yes | None |
r_flex | 1 | None | |
r_flushlod | Flush and reload LODs. | ||
r_ForceRestore | 0 | None | |
r_ForceWaterLeaf | 1 | Enable for optimization to water - considers view in leaf under water for purposes of culling | |
r_frustumcullworld | 1 | None | |
r_JeepFOV | 90 | Yes | None |
r_JeepViewBlendTo | 1 | Yes | None |
r_JeepViewBlendToScale | 0 | Yes | None |
r_JeepViewBlendToTime | 1 | Yes | None |
r_JeepViewDampenDamp | 1 | Yes | None |
r_JeepViewDampenFreq | 7 | Yes | None |
r_JeepViewZHeight | 10 | Yes | None |
r_lightaverage | 1 | Activates/deactivate light averaging | |
r_lightcache_numambientsamples | 162 | number of random directions to fire rays when computing ambient lighting | |
r_lightcachecenter | 1 | Yes | None |
r_lightinterp | 5 | Controls the speed of light interpolation, 0 turns off interpolation | |
r_lightmap | -1 | None | |
r_lightstyle | -1 | None | |
r_lockpvs | 0 | Yes | Lock the PVS so you can fly around and inspect what is being drawn. |
r_lod | -1 | None | |
r_lod_noupdate | 0 | None | |
r_mapextents | 16384 | Yes | Set the max dimension for the map. This determines the far clipping plane |
r_maxdlights | 32 | None | |
r_maxmodeldecal | 50 | None | |
r_maxnewsamples | 6 | None | |
r_maxsampledist | 128 | None | |
r_minnewsamples | 3 | None | |
r_mmx | 1 | hl1 and hl2 : to make engines use mmx registers | |
r_modellodscale | 1 | 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models | |
r_modelwireframedecal | 0 | Yes | None |
r_newflashlight | 1 | Yes | None |
r_newproplighting | 0 | None | |
r_nohw | 0 | Yes | None |
r_norefresh | 0 | None | |
r_nosw | 0 | Yes | None |
r_novis | 0 | Yes | Turn off the PVS. |
r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | |
r_occlusion | 1 | Activate/deactivate the occlusion system. | |
r_occlusionspew | 0 | Activate/deactivates spew about what the occlusion system is doing. | |
r_overlaywireframe | 0 | None | |
r_PhysPropStaticLighting | 1 | None | |
r_pixelvis_partial | 1 | None | |
r_portalscloseall | 0 | None | |
r_portalsopenall | 0 | None | |
r_PortalTestEnts | 1 | Yes | Clip entities against portal frustums. |
r_printdecalinfo | None | ||
r_propsmaxdist | 1200 | Maximum visible distance | |
r_radiosity | 4 |
| |
r_rainalpha | 0 | None | |
r_rainalphapow | 0 | None | |
r_raindensity | 0 | None | |
r_RainHack | 0 | None | |
r_rainlength | 0 | None | |
r_RainProfile | 0 | Enable/disable rain profiling. | |
r_RainRadius | 1500 | None | |
r_RainSideVel | 130 | How much sideways velocity rain gets. | |
r_RainSimulate | 1 | Enable/disable rain simulation. | |
r_rainspeed | 600 | None | |
r_RainSplashPercentage | 20 | None | |
r_rainwidth | 0 | None | |
r_renderoverlayfragment | 1 | None | |
r_rootlod | 0 | Root LOD | |
r_ropebatch | 1 | None | |
r_ropetranslucent | 1 | None | |
r_screenfademaxsize | 0 | Maximum prop visible distance | |
r_screenfademinsize | 0 | Minimum prop visible distance | |
r_screenoverlay | None | ||
r_sequence_debug | 0 | None | |
r_shadowangles | Set shadow angles | ||
r_shadowblobbycutoff | some shadow stuff | ||
r_shadowcolor | Set shadow color | ||
r_shadowdir | Set shadow direction | ||
r_shadowdist | Set shadow distance | ||
r_shadowids | 0 | None | |
r_shadowlod | -1 | None | |
r_shadowlodbias | 2 | None | |
r_shadowmaxrendered | 32 | None | |
r_shadowrendertotexture | 1 | Determines shadow quality - is the same as the "Shadow Detail" option in the menu | |
r_shadows | 1 | Determines whether shadows are drawn | |
r_shadowwireframe | 0 | Yes | If 1, seems to render dynamic shadows in pink wireframe. |
r_showenvcubemap | 0 | Yes | None |
r_skin | 0 | None | |
r_skybox | 1 | Yes | Enable the rendering of sky boxes |
r_snapportal | -1 | None | |
r_spewleaf | 0 | None | |
r_sse | 1 | hl2 : to make engine uses sse registers | |
r_sse2 | 1 | hl2 : to make engine uses sse registers | |
r_staticpropinfo | 0 | Shows the model names of nearby static props ingame. | |
r_teeth | 1 | None | |
r_TransitionSensitivity | 6 | Controls when LODs are changed. Lower numbers cause more overt LOD transitions. | |
r_updaterefracttexture | 1 | None | |
r_vehicleBrakeRate | 1 | Yes | None |
r_vehicleDrawDebug | 0 | Yes | None |
r_VehicleViewClamp | 1 | Yes | None |
r_VehicleViewDampen | 1 | Yes | None |
r_visocclusion | 0 | Activate/deactivate wireframe rendering of what the occlusion system is doing. | |
r_visualizelighttraces | 0 | Yes | None |
r_visualizelighttracesshowfulltrace | 0 | Yes | None |
r_visualizeproplightcaching | 0 | None | |
r_visualizetraces | 0 | Yes | None |
r_WaterDrawReflection | 1 | Enable water reflection | |
r_WaterDrawRefraction | 1 | Enable water refraction | |
r_waterforceexpensive | 1 | None | |
r_waterforcereflectentities | 0 | None | |
r_worldlightmin | 0 | None | |
r_worldlights | 2 | number of world lights to use per vertex | |
rate | 12000 | Max bytes/sec the host can receive data | |
rcon | Issue an rcon command. | ||
rcon_address | 0 | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | |
rcon_password | 0 | remote console password. | |
recompute_speed | Recomputes clock speed (for debugging purposes). | ||
record | Record a demo. | ||
+reload | None | ||
-reload | None | ||
reload | Reload the most recent saved game (add setpos to jump to current view position on reload). | ||
removeid | Remove a user ID from the ban list. | ||
removeip | Remove an IP address from the ban list. | ||
replaydelay | 0 | None | |
report_entities | Lists all entities | ||
report_simthinklist | Lists all simulating/thinking entities | ||
report_soundpatch | reports sound patch count | ||
report_soundpatch | reports sound patch count | ||
report_touchlinks | Lists all touchlinks | ||
respawn_entities | Yes | Respawns all entities on the map. Is only usable on single player games. | |
restart | Restart the game on the same level (add setpos to jump to current view position on restart). | ||
retry | Retry connection to last server. | ||
revert | Revert convars to their default values. | ||
+right | Start moving player right (button down) | ||
-right | Stop moving player right (button up) | ||
room_type | 0 | Same as dsp_room .
| |
rope_averagelight | 1 | Makes ropes use average of cubemap lighting instead of max intensity. | |
rope_collide | 1 | Collide rope with the world | |
rope_drawlines | 0 | None | |
rope_shake | 0 | None | |
rope_smooth | 1 | Do an antialiasing effect on ropes | |
rope_smooth_enlarge | 1 | How much to enlarge ropes in screen space for antialiasing effect | |
rope_smooth_maxalpha | 0 | Alpha for rope antialiasing effect | |
rope_smooth_maxalphawidth | 1 | None | |
rope_smooth_minalpha | 0 | Alpha for rope antialiasing effect | |
rope_smooth_minwidth | 0 | When using smoothing, this is the min screenspace width it lets a rope shrink to | |
rope_subdiv | 2 | Rope subdivision amount | |
rope_wind_dist | 1000 | Don't use CPU applying small wind gusts to ropes when they're past this distance. |