Talk:Hint brush

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The capital letters in the name look weird. it's not an anagram, is it? =/ --Mungo

I didnt do it :) --Zombie@computer
I'm thinking of changing this title to "Hint brushes", and possibly put this text on this "Hints" page instead:
"For hint brushes, used to control visibility in a map, go here.
For hint nodes, used to give AI contextual pointers, go here."
Any objections? --Andreasen 06:36, 5 Apr 2006 (PDT)

it was named such because thats what the texture looks like: HINTts2do 14:29, 5 Apr 2006 (PDT)

That sounds more like an explanation, so I'm not counting that as an objection. (For instance, area portals isn't called "AREA PORTALS" just because is says so on the texture.) Moving page... --Andreasen 05:16, 20 Apr 2006 (PDT)

I think this needs a screenshot or two of Metastasis 1, to show what hint brushes can do - it's mainly an outdoors map, but effectively an indoors one from a player's visibility point of view. All thanks to a giant hint brush which slices the world in half... —Cargo Cult (info, talk) 12:17, 23 May 2006 (PDT)

Hints not always working?

I've tried to get Hint brushes to cut VIS leaves in various ways now, without results. The compiler just ignores them. Maybe it only hints at ways to cut leaves in ambiguous situations, and if you really want them cut that way, there are more decisive tool brushes for that. --MossyBucket (formerly Andreasen) 21:16, 16 February 2011 (UTC)

Hint brushes should always split leaves they intersect. Are you using mat_leafvis or Map > Load Portal File to visualize them? --JeffLane 20:55, 17 February 2011 (UTC)
Wow! I tested it out with mat_leafvis 3 instead of mat_wireframe 3, and found that I have some corrections to make to the tool textures article. Hints are working just fine. Thank you! --MossyBucket (formerly Andreasen) 23:53, 17 February 2011 (UTC)
They don't however seem to be cutting Portal-flow. The only way to do that is to have NoDraw on atleast one face which casts effectively Shadows from an invisible wall. I'm wondering if anyone knows any way to cut Visleafs AND seal func_Areaportal leaks without clipping Player movement and Light? --Ilr 13:55, 30 January 2012 (PST)