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This special page shows all uploaded files.
| Date | Name | Thumbnail | Size | Description | Versions | 
|---|---|---|---|---|---|
| 19:03, 18 February 2011 | Soundscape debug 1 example.jpg (file) | 260 KB | An example of the console variable <code>soundscape_debug 1</code> being used in Portal. Original by Nathaniel (but without the weird ".jpg.jpg" ending). | 1 | |
| 20:03, 17 February 2011 | PlayerClip use example.png (file) | 468 KB | An example of how the PlayerClip tool texture can be used. | 1 | |
| 08:45, 12 February 2011 | InsertPrefabTut3.png (file) | 10 KB | Image 3/3 depicting how to insert a prefab. This one shows both types of prefabs, the brush one scaled to a different size. | 1 | |
| 08:44, 12 February 2011 | InsertPrefabTut2.png (file) | 6 KB | Image 2/3 depicting how to insert a prefab. This one shows both a brush being drawn and a point entity being placed. | 1 | |
| 08:43, 12 February 2011 | InsertPrefabTut1.png (file) | 28 KB | Image 1/3 depicting how to insert a prefab (in both ways, edited together). This image shows the menus. (Feel free to edit in pointers if you think it's necessary. Remember to save as a png.) | 1 | |
| 16:34, 10 February 2011 | Proper lighting example.png (file) | 617 KB | An example of a well-lit room. It is lit by a combination of the following: * The lamp above consists of a prop_static shade, providing 100% linear light with a light_spot, while dazzling the player with an env_sprite. * The window filters in | 1 | |
| 03:35, 6 February 2011 | Kc smCapsule.png (file) | 44 KB | Kingdoms Collide (mp mod) capsule image. | 1 | |
| 14:54, 2 February 2011 | FleshModLogo.png (file) | 188 KB | The logotype for the Flesh minimod. | 1 | |
| 07:27, 1 February 2011 | Npc viewcone.png (file) | 1.17 MB | An npc_viewcone of an npc_zombie. | 1 |