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File list
Date Name Thumbnail Size Description Versions
03:03, 19 February 2011 Soundscape debug 1 example.jpg (file) 260 KB An example of the console variable <code>soundscape_debug 1</code> being used in Portal. Original by Nathaniel (but without the weird ".jpg.jpg" ending). 1
04:03, 18 February 2011 PlayerClip use example.png (file) 468 KB An example of how the PlayerClip tool texture can be used. 1
16:45, 12 February 2011 InsertPrefabTut3.png (file) 10 KB Image 3/3 depicting how to insert a prefab. This one shows both types of prefabs, the brush one scaled to a different size. 1
16:44, 12 February 2011 InsertPrefabTut2.png (file) 6 KB Image 2/3 depicting how to insert a prefab. This one shows both a brush being drawn and a point entity being placed. 1
16:43, 12 February 2011 InsertPrefabTut1.png (file) 28 KB Image 1/3 depicting how to insert a prefab (in both ways, edited together). This image shows the menus. (Feel free to edit in pointers if you think it's necessary. Remember to save as a png.) 1
00:34, 11 February 2011 Proper lighting example.png (file) 617 KB An example of a well-lit room. It is lit by a combination of the following: * The lamp above consists of a prop_static shade, providing 100% linear light with a light_spot, while dazzling the player with an env_sprite. * The window filters in 1
11:35, 6 February 2011 Kc smCapsule.png (file) 44 KB Kingdoms Collide (mp mod) capsule image. 1
22:54, 2 February 2011 FleshModLogo.png (file) 188 KB The logotype for the Flesh minimod. 1
15:27, 1 February 2011 Npc viewcone.png (file) 1.17 MB An npc_viewcone of an npc_zombie. 1