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  • #REDIRECT [[Advanced crosshair cvars]]
    38 bytes (4 words) - 14:45, 21 January 2024
  • #REDIRECT [[Advanced crosshair cvars]]
    38 bytes (4 words) - 14:45, 21 January 2024
  • #REDIRECT [[Advanced crosshair cvars]]
    38 bytes (4 words) - 14:45, 21 January 2024
  • #REDIRECT [[Advanced crosshair cvars]]
    38 bytes (4 words) - 14:46, 21 January 2024
  • #REDIRECT [[Advanced crosshair cvars]]
    38 bytes (4 words) - 14:50, 7 August 2023
  • #REDIRECT [[Advanced crosshair cvars]]
    38 bytes (4 words) - 14:45, 21 January 2024
  • #REDIRECT [[Advanced crosshair cvars]]
    38 bytes (4 words) - 14:45, 21 January 2024
  • #REDIRECT [[Advanced crosshair cvars]]
    38 bytes (4 words) - 14:46, 21 January 2024
  • #REDIRECT [[Advanced crosshair cvars]]
    38 bytes (4 words) - 14:45, 21 January 2024
  • #REDIRECT [[Advanced crosshair cvars]]
    38 bytes (4 words) - 14:46, 21 January 2024
  • :In {{idtech2|2}} and {{gldsrc|2}}, cvars use the C struct [[cvar_t]]. For a list of cvars, see [[:Category:Console variables]].
    463 bytes (66 words) - 19:30, 31 July 2024
  • == Dedicated CVars ==
    858 bytes (115 words) - 04:32, 19 May 2025
  • <noinclude>{{lang|Perfect Dark Source: CVars}} ==Teamplay CVars==
    4 KB (542 words) - 15:43, 10 July 2024
  • ...n't cause any problems in Alien Swarm, but in {{portal2|4}} and later, the cvars will not be reset when changing maps! This makes the entity only suitable f {{bug|tested={{gmod}}|in {{gmod|4}}, the cvars do not currently exist, and [[LightmappedGeneric|LightmappedGeneric]] has n
    2 KB (265 words) - 13:17, 27 March 2025
  • *[[Perfect Dark Source: CVars]]
    282 bytes (36 words) - 13:48, 24 May 2012
  • ==== List of blocked cvars and commands ====
    2 KB (247 words) - 00:54, 6 January 2024
  • cvarlist : List all cvars cvarlist <prefix> : List cvars starting with 'prefix'
    2 KB (351 words) - 12:35, 11 May 2025
  • <noinclude>{{lang|Perfect Dark Source: CVars}} == Teamplay CVars ==
    6 KB (898 words) - 10:25, 5 January 2024
  • * Cvars are placed in a game mode definition. ...st of nearly all of the available cvars in L4D2, please see [[List of L4D2 Cvars]].
    5 KB (697 words) - 05:00, 19 April 2025
  • <noinclude>{{lang|Perfect Dark Source: CVars}} ==CVars sur le Teamplay==
    5 KB (822 words) - 07:16, 11 July 2024
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