Npc maker
Jump to navigation
Jump to search
Entity Description
Used for spawning particular NPCs, usually either to provide enemies for an ambush or to replace killed enemies in a standoff-type situation. For more control over the properties of the spawned NPCs, see the npc_template_maker point entity which uses 'template' NPCs as a basis, or the point_template entity which is more suited for spawning an entire squad into the appropriate positions.

Keyvalues
- Relationship
- <string> Childrens' relationship string
- m_RelationshipString defined in the CNPCMaker class
- NPCType
- <npcclass> Class name of spawned NPC
- NPCTargetname
- <string> Childrens' Name
- NPCSquadname
- <string> Childrens' Squad Name
- NPCHintGroup
- <string> Childrens' Hint Group
- additionalequipment
- <choices> Weapons - Allows any weapon
- Pick one that is made to function for NPCs
Literal Value Description weapon_pistol Pistol weapon_ar2 AR2 weapon_shotgun Shotgun weapon_smg1 SMG1 weapon_stunstick Stun Stick weapon_annabelle Grigori's Shotgun 0 Nothing
Flags
Inputs
Outputs
See Also
- npc_template_maker - uses template NPC entities for more control over spawned NPCs.
- point_template - spawns NPCs (or other entities) in-place; can deal with up to sixteen different targetnames simultaneously, and multiple entities per targetname.