Template:Water entity notes

From Valve Developer Community
Revision as of 09:20, 11 December 2025 by SirYodaJedi (talk | contribs) (Created page with "{{minititle|Water entity notes (edit)}} {{important|Does not work with the {{ent|water (shader)|alt=Water}} shader.<br>{{ent|Refract}} can be used as a workaround for dynamic refraction with cubemapped reflections, although Valve does not provide any materials which do this.<br>Existing materials which are compatible include: * {{file|nature/water_movingplane|vmt}} (LightmappedGeneric) * {{file|nature/water_dx70|vmt}} (LightmappedGen...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Water entity notes (edit):

Icon-Important.pngImportant:Does not work with the Water shader.
Refract can be used as a workaround for dynamic refraction with cubemapped reflections, although Valve does not provide any materials which do this.
Existing materials which are compatible include:
Confirm:Does the Water shader work if using cubemap reflections and refractions, instead of the real-time versions? This would still be beneficial for the ability to have two normal maps scrolling in different directions.
Icon-Bug.pngBug:Water must be part of the world in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series otherwise it doesn't work properly and acts as non-solid brush.