game_round_win
		
		
		
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|  Class hierarchy | 
|---|
| CTeamplayRoundWin | 
|  entity_roundwin.cpp | 
 
  Entity icon by ficool2.
game_round_win  is a   point entity  available in  Team Fortress 2. It is also available in
 Team Fortress 2. It is also available in  Black Mesa. In
 Black Mesa. In  it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In
 it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In  triggers victory for either of the teams; if in deathmatch, regular end of round is triggered.
 triggers victory for either of the teams; if in deathmatch, regular end of round is triggered.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Force map reset (force_map_reset) <boolean>
- Force the map to reset during the force respawn after the round is over.  Bug:If this is set to Bug:If this is set toFalseandTeamNumis nonzero, theRoundWininput often causes crashes. It is best practice to have this set toTrueunless you have a reason not to.
- Switch teams on map win? (switch_teams) <boolean>
- Switch the teams when the game is going to be reset.  Note:This overrides the setting in any team_control_point_master entity. Note:This overrides the setting in any team_control_point_master entity.
TeamNum:
- Initial Team (TeamNum, or teamnumber  )  <integer choices> )  <integer choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator, Spectator/Halloween Souls  
- 2: RED  , Survivors , Survivors  , Terrorists , Terrorists   , Marines (Team-based game modes only) , Marines (Team-based game modes only) 
- 3: BLU/Robots  , Infected , Infected  , Counter-Terrorists , Counter-Terrorists   , Scientists (Team-based game modes only) , Scientists (Team-based game modes only) 
- 5: Halloween Bosses (only in  ) !FGD ) !FGD
 
Inputs
- RoundWin
- Tell the game rules the round is over.
Outputs
- OnRoundWin
- Sent when the entity tells the game rules the round is over.
See also
- game_end
 game_round_end - analogous entity game_round_end - analogous entity























