item_tow_missile

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Revision as of 01:12, 17 May 2025 by MyGamepedia (talk | contribs) (Created page with "200px|right {{this is a|point entity|name=item_tow_missile|game=Black Mesa}} It's TOW missile physics prop that can be used to reload {{ent|func_tow}} entity. All inputs, outputs, flags and properties are same as CPhysicsProp. Represented by class <code>CItemTowMissile</code>. {{bug|hidetested=1|Doesn't collide with other {{ent|item_tow_missile}}, '''item_''' and '''weapon_''' entities. {{not|{{bms12}}}}}} {{important|Reap...")
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Towprojectile.png

item_tow_missile is a point entity available in Black Mesa Black Mesa. It's TOW missile physics prop that can be used to reload func_tow entity. All inputs, outputs, flags and properties are same as CPhysicsProp.

Represented by class CItemTowMissile.

Icon-Bug.pngBug:Doesn't collide with other item_tow_missile, item_ and weapon_ entities. (not in Black Mesa (mod))
Icon-Important.pngImportant:Reappears at the point where it was originally placed after being used to reload the weapon (not in Black Mesa (mod)).
PlacementTip.pngWorkaround:Place this entity at a box like room, teleport it there you need it with trigger_teleport, then disable the trigger_teleport and enable trigger_remove to remove it when used by the player.

See Also