The Ship SDK
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Availability
Included in the unofficial The Ship SDK are CST (modified), VMEX (modified), and a FGD. Download the The Ship SDK here.
News
Sunday, December 3, 2006 Update
- Finished examine_text_override for ship_base_interaction.
- Added vfx_freezer, vfx_ship_explode, vfx_ship_paddle, vfx_sauna_steam, and vfx_flyswarm.
- Added additionalequipment choices to ai_crewmate.
- Renovated ship_mission.
- Fixed ai_shipmate & ai_crewmate examine_text_override.
- Fixed ship_lift's choices.
- Fixed ship_radar_room
- Fixed crash in Hammer for missing DirectX 9 support.
- Removed dependency on the .NET Framework.
Wednesday, November 22, 2006 Update
- Added CSI restriction input to ship_base_interaction (RestrictCSI/UnrestrictCSI).
- Fixed ship_radar_room.

Tuesday, November 21, 2006 Update
- Added new weapon & outfits to ship_item_spawner.
- Added The Ship Single Player's FGD.
Wednesday, October 18, 2006 Update
- Added many prefabs to the SDK.
Saturday, October 14, 2006 Update
- Changed default sky to sky_cumulus (Fixes default cubemap problem).
Note:The Ship cannot run buildcubemaps; vtex.dll is exempt from its GCF's bin.
- Fixed VIS launcher to run VIS rather than RAD.
Wednesday, October 11, 2006 Update
- Added Origin key to ship_security_booth.
- Added target_entity to ai_shipmate.
- Added disableshadows to ai_shipmate.
- Added lightingoriginhack to prop_dynamic.
Saturday, October 7, 2006 Update
- Fixed launcher to use a relative path to launch the Source SDK.
Friday, October 6, 2006 Update
- Fixed keys in ship_item_spawn_dest_physical.
- Fixed default spawnflags in ship_trigger_weapon_dissolve.
- Fixed default value for cameraLength in ship_security_camera.
Thursday, October 5, 2006 Update
- Fixed a key's name in ship_container.
- Fixed choices for SpawnerPickDestType & SpawnerPickItemType in ship_item_spawner.
- Added descriptions for NoDuplicateRadius & RespawnDelay in ship_item_spawner.
Wednesday, October 4, 2006 Update
- Fixed crash on applying a WorldVertexTransition material to a displacement caused by missing shader files ("..\sourcesdk\ship\shaders\fxc\lightmappedgeneric_*.vcs").
- Added lists to ship_trigger_room's RoomDeck and RoomName keys.
- Added titles to ship_container.
- Added ShopTypes to base_shop.
- Removed ship_container's dual reference to Targetname, creating a doubled list of outputs.
Installation
- Replace all instances of <username> with your Steam username.
- Copy all files in The_Ship_SDK.zip to your "..\Steam\SteamApps\<username>" folder.
- Open "..\Steam\SteamApps\<username>\sourcesdk\bin\GameConfig.txt" and add the following entry.
Note:If no GameConfig.txt exists, run the Source SDK once.
Before
} "SDKVersion" "2"
Add
"The Ship" { "GameDir" "c:\program files\steam\steamapps\<username>\the ship\ship" "hammer" { "GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\The_Ship.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "C:\Program Files\Steam\SteamApps\<username>\the ship\ship.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_deathmatch" "BSP" "C:\Program Files\Steam\SteamApps\<username>\sourcesdk\bin\cstbsp-ts.exe" "Vis" "C:\Program Files\Steam\SteamApps\<username>\sourcesdk\bin\cstvis-ts.exe" "Light" "C:\Program Files\Steam\SteamApps\<username>\sourcesdk\bin\cstrad-ts.exe" "GameExeDir" "C:\program files\steam\steamapps\<username>\the ship" "MapDir" "c:\program files\steam\steamapps\<username>\the ship\sourcesdk_content\ship\mapsrc" "BSPDir" "C:\Program Files\Steam\SteamApps\<username>\the ship\ship\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
Usage
