func_water
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| CBaseDoor |
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: func_water_analog. Non-moving water brushes should be part of worldspawn.
It has since been deprecated by: func_water_analog. Non-moving water brushes should be part of worldspawn.
func_water is a semi-internal brush entity available in all
Source games. An entity-based water brush, being assigned water contents by VBSP. A legacy entity from the
GoldSrc engine, deprecated by func_water_analog. It is still used in some
Half-Life: Source maps.
Refract can be used as a workaround for dynamic refraction with cubemapped reflections, although Valve does not provide any materials which do this.
Existing materials which are compatible include:

nature/water_movingplane.vmt(LightmappedGeneric)
nature/water_dx70.vmt(LightmappedGeneric)
nature/hazard_liquid.vmt(LightmappedGeneric) (only in
)
liquids/!greenslime.vmt(UnlitTwoTexture) (only in
)
func_water and func_door are linked to CBaseDoor C++ class. The game code checks the classname KV to distinguish between them, applying specific behaviors if the classname is "func_water". As such, using AddOutput to change the classname of a func_water may have unexpected effects.Keyvalues / Inputs / Outputs are same as func_door.