env_xen_portal_effect

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Revision as of 10:23, 10 September 2024 by MyGamepedia (talk | contribs) (Created page with "{{ent not in fgd|none}} {{this is a|point entity|name=env_xen_portal_effect|game=Black Mesa}} This entity used by {{ent|env_xen_portal}} to create the sound and push player aw...")
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

env_xen_portal_effect is a point entity available in Black Mesa Black Mesa. This entity used by env_xen_portal to create the sound and push player away. Also can be used with I/O system.

Icon-Important.pngImportant:This entity fires all the I/O when spawned. Keep in mind this factor if you will use this entity.
Note.pngNote:It doesn't create any sound if spawned with player. Can be fixed if spawned via point_template.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Size (size) <float>
Size. Affects the push away distance. The max push distance is distance increased by ~95 percent of specified value.

Inputs

PushAway <void>
Will push player once when fired. Doesn't play any sound.
Burst <void>
Copy of PushAway, but will also fire OnBurst output.

Outputs

OnBurst <void>
Fires via Burst input.
Note.pngNote:The input is fired on entity spawn, so it will cause this output to fire as well.

See also