Team Fortress 2/Scripting/Game Events
This article lists game events in Team Fortress 2. These were retrieved from serverevents.res, gameevents.res, modevents.res and replayevents.res in the resource folder.
achievement_earned
- player (byte) - entindex of the player
 - achievement (short) - achievement ID
 
achievement_earned_local
- achievement (short)
 
achievement_event
- achievement_name (string) - non-localized name of achievement
 - cur_val (short) - # of steps toward achievement
 - max_val (short) - total # of steps in achievement
 
achievement_increment
- achievement_id (long) - ID of achievement that went up
 - cur_val (short) - # of steps toward achievement
 - max_val (short) - total # of steps in achievement
 
air_dash
- player (byte)
 
ammo_pickup
- ammo_index (long)
 - amount (long)
 - total (long)
 
arena_match_maxstreak
- team (byte)
 - streak (byte)
 
arena_player_notification
- player (byte)
 - message (byte)
 
arena_round_start
called when round is active, players can move
arena_win_panel
- panel_style (byte) - for client to determine layout
 - winning_team (byte)
 - winreason (byte) - the reason the team won
 - cappers (string) - string where each character is a player index of someone that capped
 - flagcaplimit (short) - if win reason was flag cap limit, the value of the flag cap limit
 - blue_score (short) - red team score
 - red_score (short) - blue team score
 - blue_score_prev (short) - previous red team score
 - red_score_prev (short) - previous blue team score
 - round_complete (short) - is this a complete round, or the end of a mini-round
 - player_1 (short)
 - player_1_damage (short)
 - player_1_healing (short)
 - player_1_lifetime (short)
 - player_1_kills (short)
 - player_2 (short)
 - player_2_damage (short)
 - player_2_healing (short)
 - player_2_lifetime (short)
 - player_2_kills (short)
 - player_3 (short)
 - player_3_damage (short)
 - player_3_healing (short)
 - player_3_lifetime (short)
 - player_3_kills (short)
 - player_4 (short)
 - player_4_damage (short)
 - player_4_healing (short)
 - player_4_lifetime (short)
 - player_4_kills (short)
 - player_5 (short)
 - player_5_damage (short)
 - player_5_healing (short)
 - player_5_lifetime (short)
 - player_5_kills (short)
 - player_6 (short)
 - player_6_damage (short)
 - player_6_healing (short)
 - player_6_lifetime (short)
 - player_6_kills (short)
 
arrow_impact
- attachedEntity (short)
 - shooter (short)
 - boneIndexAttached (short)
 - bonePositionX (float)
 - bonePositionY (float)
 - bonePositionZ (float)
 - boneAnglesX (float)
 - boneAnglesY (float)
 - boneAnglesZ (float)
 - projectileType (short)
 - isCrit (bool)
 
base_player_teleported
- entindex (short)
 
bonus_updated
- numadvanced (short)
 - numbronze (short)
 - numsilver (short)
 - numgold (short)
 
break_breakable
- entindex (long)
 - userid (short)
 - material (byte) - BREAK_GLASS, BREAK_WOOD, etc
 
break_prop
- entindex (long)
 - userid (short)
 
browse_replays
building_healed
- building (short)
 - healer (short)
 - amount (short)
 
building_info_changed
- building_type (byte)
 - object_mode (byte)
 - remove (byte)
 
cart_updated
christmas_gift_grab
- userid (short)
 
cl_drawline
- player (byte) - index of the player
 - panel (byte) - type of panel
 - line (byte) - type of line
 - x (float)
 - y (float)
 
client_beginconnect
client tries to connect to server
- address (string) - Name we used to connect to the server
 - ip (long)
 - port (short) - server port
 - source (string) - what caused us to attempt this connection? (blank for general command line, "serverbrowser", "quickplay", etc)
 
client_connected
client has completed the challenge / handshake process and is in SIGNONSTATE_CONNECTED
- address (string) - Name we used to connect to the server
 - ip (long)
 - port (short) - server port
 
client_disconnect
client side disconnect message
- message (string) - Why are we disconnecting? This could be a localization token or an English-language string
 
client_fullconnect
- address (string) - Name we used to connect to the server
 - ip (long)
 - port (short) - server port
 
competitive_stats_update
- index (short) - entindex of the player
 - kills_rank (byte) - num std deviations above
 - score_rank (byte)
 - damage_rank (byte)
 - healing_rank (byte)
 - support_rank (byte)
 
competitive_victory
conga_kill
- index (short) - entindex of the player
 
controlpoint_endtouch
- player (short) - entindex of the player
 - area (short) - index of the control point area
 
controlpoint_fake_capture
- player (short) - entindex of the player
 - int_data (short)
 
controlpoint_fake_capture_mult
- player (short) - entindex of the player
 - int_data (short)
 
controlpoint_initialized
controlpoint_pulse_element
- player (short) - entindex of the player
 
controlpoint_starttouch
- player (short) - entindex of the player
 - area (short) - index of the control point area
 
controlpoint_timer_updated
- index (short) - index of the cap being updated
 - time (float) - time
 
controlpoint_unlock_updated
- index (short) - index of the cap being updated
 - time (float) - time
 
controlpoint_updatecapping
- index (short) - index of the cap being updated
 
controlpoint_updateimages
- index (short) - index of the cap being updated
 
controlpoint_updatelayout
- index (short) - index of the cap being updated
 
controlpoint_updateowner
- index (short) - index of the cap being updated
 
cross_spectral_bridge
- player (short) - userid of the player that crossed
 
crossbow_heal
- healer (byte) - userid of the Healer
 - target (byte) - userid of the player that got hit
 - amount (short) - amount that was healed
 
ctf_flag_captured
- capping_team (short)
 - capping_team_score (short)
 
damage_mitigated
- mitigator (byte) - userid of the player who provided the mitigation
 - damaged (byte) - userid of the player who took the damage
 - amount (short) - amount that was mitigated
 - itemdefindex (short) - defindex of the item that provided the mitigation
 
damage_prevented
- preventor (short) - Who prevented the damage
 - victim (short) - Who took the damage that was prevented
 - amount (short) - How much got prevented
 - condition (short) - Which condition did the preventing
 
damage_resisted
- entindex (byte)
 
deadringer_cheat_death
- spy (byte) - userid of the Spy that cheat the death
 - attacker (byte) - userid of the player that caused the cheat death to happen
 
demoman_det_stickies
- player (short) - entindex of the detonating player
 
deploy_buff_banner
- buff_type (byte) - type of buff (skin index)
 - buff_owner (short) - user ID of the person who gets the banner
 
doomsday_rocket_open
- team (byte) - which team opened the rocket
 
duck_xp_level_up
- level (short) - leveled up to what
 
duel_status
- killer (short)
 - score_type (short)
 - initiator (short)
 - target (short)
 - initiator_score (short)
 - target_score (short)
 
econ_inventory_connected
enter_vehicle
- vehicle (long) - entindex of the vehicle
 
entered_performance_mode
entity_killed
- entindex_killed (long)
 - entindex_attacker (long)
 - entindex_inflictor (long)
 - damagebits (long)
 
environmental_death
- killer (byte) - index of the killer
 - victim (byte) - index of the victim
 
escape_hell
- player (short) - userid of the player that escaped
 
escaped_loot_island
- player (short) - userid of the escaping player
 
escort_progress
- team (byte) - which team
 - progress (float)
 - reset (bool)
 
escort_recede
- team (byte) - which team
 - recedetime (float)
 
escort_speed
- team (byte) - which team
 - speed (byte)
 - players (byte)
 
eyeball_boss_escape_imminent
- level (short)
 - time_remaining (byte)
 
eyeball_boss_escaped
- level (short)
 
eyeball_boss_killed
- level (short)
 
eyeball_boss_killer
- level (short)
 - player_entindex (byte)
 
eyeball_boss_stunned
- level (short)
 - player_entindex (byte)
 
eyeball_boss_summoned
- level (short)
 
fish_notice
- userid (short) - user ID who died
 - victim_entindex (long)
 - inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
 - attacker (short) - user ID who killed
 - weapon (string) - weapon name killer used
 - weaponid (short) - ID of weapon killed used
 - damagebits (long) - bits of type of damage
 - customkill (short) - type of custom kill
 - assister (short) - user ID of assister
 - weapon_logclassname (string) - weapon name that should be printed on the log
 - stun_flags (short) - victim's stun flags at the moment of death
 - death_flags (short) - death flags.
 - silent_kill (bool)
 - assister_fallback (string) - contains a string to use if "assister" is -1
 
fish_notice__arm
- userid (short) - user ID who died
 - victim_entindex (long)
 - inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
 - attacker (short) - user ID who killed
 - weapon (string) - weapon name killer used
 - weaponid (short) - ID of weapon killed used
 - damagebits (long) - bits of type of damage
 - customkill (short) - type of custom kill
 - assister (short) - user ID of assister
 - weapon_logclassname (string) - weapon name that should be printed on the log
 - stun_flags (short) - victim's stun flags at the moment of death
 - death_flags (short) - death flags.
 - silent_kill (bool)
 - assister_fallback (string) - contains a string to use if "assister" is -1
 
flag_carried_in_detection_zone
flagstatus_update
- userid (short) - user ID of the player who now has the flag
 - entindex (long) - ent index of flag
 
flare_ignite_npc
- entindex (long) - entity ignited
 
freezecam_started
game_end
a game ended
- winner (byte) - winner team/user id
 
game_init
sent when a new game is started
game_message
a message send by game logic to everyone
- target (byte) - 0 = console, 1 = HUD
 - text (string) - the message text
 
game_newmap
send when new map is completely loaded
- mapname (string) - map name
 
game_start
a new game starts
- roundslimit (long) - max round
 - timelimit (long) - time limit
 - fraglimit (long) - frag limit
 - objective (string) - round objective
 
gameui_activate
gameui_activated
gameui_hide
gc_lost_session
gc_new_session
halloween_boss_killed
- boss (short) - 1=HHH 2=Monoculus 3=Merasmus
 - killer (short) - userid of the killing player
 
halloween_duck_collected
- collector (short) - userid of the collecting player
 
halloween_pumpkin_grab
- userid (short)
 
halloween_skeleton_killed
- player (short) - userid of the player that killed the skeleton
 
halloween_soul_collected
- intended_target (byte) - userid of the intended target
 - collecting_player (byte) - userid of the player who picked up the soul
 - soul_count (byte) - number of souls collected (gift boxes)
 
helicopter_grenade_punt_miss
hide_annotation
- id (long)
 
hide_freezepanel
hltv_changed_mode
- oldmode (short)
 - newmode (short)
 - obs_target (short)
 
hltv_changed_target
- mode (short)
 - old_target (short)
 - obs_target (short)
 
host_quit
intro_finish
- player (short) - entindex of the player
 
intro_nextcamera
- player (short) - entindex of the player
 
inventory_updated
item_found
- player (byte) - entindex of the player
 - quality (byte) - quality of the item
 - method (byte) - method by which we acquired the item
 - itemdef (long) - the item definition index
 - isstrange (byte)
 - isunusual (byte)
 - wear (float)
 
item_pickup
- userid (short)
 - item (string)
 
item_schema_initialized
items_acknowledged
- blocker (short) - entindex of the blocker
 - victim (short) - entindex of the victim
 
kill_in_hell
- killer (short) - userid of the killer
 - victim (short) - userid of the victim
 
kill_refills_meter
- index (short) - entindex of the player
 
killed_capping_player
- cp (byte) - index of the point
 - killer (byte) - index of the killer
 - victim (byte) - index of the victim
 - assister (byte) - index of the assister
 
landed
- player (byte)
 
leave_vehicle
- vehicle (long) - entindex of the vehicle
 
lobby_updated
localplayer_becameobserver
localplayer_builtobject
- object (short) - type of object built
 - object_mode (short) - used for teleporters: entrance vs. exit
 - index (short) - index of the object
 
localplayer_changeclass
localplayer_changedisguise
- disguised (bool)
 
localplayer_changeteam
localplayer_chargeready
local player has full medic charge
localplayer_healed
- amount (short)
 
localplayer_pickup_weapon
localplayer_respawn
localplayer_score_changed
- score (short)
 
localplayer_winddown
local player minigun winddown
- attacker (short)
 - victim (short)
 - assister (short)
 
match_invites_updated
medic_death
- userid (short) - user ID who died
 - attacker (short) - user ID who killed
 - healing (short) - amount healed in this life
 - charged (bool) - had a full ubercharge?
 
medic_defended
- userid (short)
 - medic (short)
 
medigun_shield_blocked_damage
- userid (short) - user ID of the player using the shield
 - damage (float) - damage that was blocked
 
merasmus_escape_warning
- level (short)
 - time_remaining (byte)
 
merasmus_escaped
- level (short)
 
merasmus_killed
- level (short)
 
merasmus_prop_found
- player (short) - userid of the player that found the prop Merasmus was hiding in
 
merasmus_stunned
- player (short) - userid of the stunning player
 
merasmus_summoned
- level (short)
 
minigame_win
- team (byte) - which team won the minigame
 - type (byte) - what type of minigame was won
 
minigame_won
- player (short) - userid of the winning player
 - game (short) - index of the game
 
mvm_adv_wave_complete_no_gates
- index (short) - wave index
 
mvm_adv_wave_killed_stun_radio
mvm_begin_wave
- wave_index (short)
 - max_waves (short)
 - advanced (short)
 
mvm_bomb_alarm_triggered
mvm_bomb_carrier_killed
- level (short) - upgrade level of the carrier
 
mvm_bomb_deploy_reset_by_player
- player (short)
 
mvm_bomb_reset_by_player
- player (short)
 
mvm_creditbonus_all
mvm_creditbonus_all_advanced
mvm_creditbonus_wave
mvm_kill_robot_delivering_bomb
- player (short) - entindex of the player
 
mvm_mannhattan_pit
- player (short) - entindex of the player
 
mvm_mission_complete
- mission (string)
 
mvm_mission_update
- class (short)
 - count (short)
 
mvm_pickup_currency
- player (short) - entindex of the player
 - currency (short)
 
mvm_quick_sentry_upgrade
- player (short) - entindex of the player
 
mvm_reset_stats
mvm_scout_marked_for_death
- player (short) - entindex of the player
 
mvm_sentrybuster_detonate
- player (short) - entindex of the target player
 - det_x (float) - origin of the sentry buster
 - det_y (float)
 - det_z (float)
 
mvm_sentrybuster_killed
- sentry_buster (short) - entindex
 
mvm_sniper_headshot_currency
- userid (short) - user ID of the player
 - currency (short) - currency collected
 
mvm_tank_destroyed_by_players
mvm_wave_complete
- advanced (bool) - is this an advanced popfile
 
mvm_wave_failed
- area (long)
 - blocked (bool)
 
npc_hurt
Fired when an Engineer building (obj_sentrygun, obj_dispenser, obj_teleporter), base_boss, MvM tank (tank_boss) or Halloween enemy (headless_hatman, eyeball_boss, merasmus, tf_zombie) is damaged.
- entindex (short)
 - health (short)
 - attacker_player (short)
 - weaponid (short)
 - damageamount (short)
 - crit (bool)
 - boss (short) - 1=HHH 2=Monoculus 3=Merasmus
 
num_cappers_changed
- index (short) - index of the trigger
 - count (byte) - number of cappers (-1 for blocked)
 
object_deflected
- userid (short) - player who deflected the object
 - ownerid (short) - owner of the object
 - weaponid (short) - weapon id (0 means the player in ownerid was pushed)
 - object_entindex (short) - entindex of the object that got deflected
 
object_destroyed
- userid (short) - user ID who died
 - attacker (short) - user ID who killed
 - assister (short) - user ID of assister
 - weapon (string) - weapon name killer used
 - weaponid (short) - id of the weapon used
 - objecttype (short) - type of object destroyed
 - index (short) - index of the object destroyed
 - was_building (bool) - object was being built when it died
 - team (short) - building's team
 
object_detonated
- userid (short) - user ID of the object owner
 - objecttype (short) - type of object removed
 - index (short) - index of the object removed
 
object_removed
- userid (short) - user ID of the object owner
 - objecttype (short) - type of object removed
 - index (short) - index of the object removed
 
overtime_nag
parachute_deploy
- index (short) - entindex of the player
 
parachute_holster
- index (short) - entindex of the player
 
party_chat
- steamid (string) - steamID (64-bit value converted to string) of user who said or did the thing. May be
 - text (string) - The message. May have different meaning for some types
 - type (short) - What sort of message? ETFPartyChatType enum
 
party_criteria_changed
party_invites_changed
party_member_join
- steamid (string) - steamID (64-bit value converted to string) of joined
 
party_member_leave
- steamid (string) - steamID (64-bit value converted to string) of leaver
 
party_pref_changed
party_queue_state_changed
- matchgroup (short) - ETFMatchGroup
 
party_updated
pass_ball_blocked
- owner (short)
 - blocker (short)
 
pass_ball_stolen
- victim (short)
 - attacker (short)
 
pass_free
- owner (short)
 - attacker (short)
 
pass_get
- owner (short)
 - team (short)
 
pass_pass_caught
- passer (short)
 - catcher (short)
 - dist (float)
 - duration (float)
 
pass_score
- scorer (short)
 - assister (short)
 - points (byte)
 
path_track_passed
- index (short) - index of the node being passed
 
payload_pushed
- pusher (byte) - userid of the player who pushed
 - distance (short) - how far they pushed
 
physgun_pickup
- entindex (long) - entity picked up
 
player_abandoned_match
- game_over (bool)
 
player_account_changed
- old_value (short)
 - new_value (short)
 
player_activate
- userid (short) - user ID on server
 
player_askedforball
- userid (short)
 
player_bonuspoints
- points (short)
 - player_entindex (short)
 - source_entindex (short)
 
player_buff
- userid (short) - user ID of the player the buff is being applied to
 - buff_owner (short) - user ID of the player with the banner
 - buff_type (byte) - type of buff
 
player_builtobject
- userid (short) - user ID of the builder
 - object (short) - type of object built
 - index (short) - index of the object
 
player_buyback
- player (short)
 - cost (short)
 
player_calledformedic
- userid (short)
 
player_carryobject
- userid (short) - user ID of the builder
 - object (short) - type of object built
 - index (short) - index of the object
 
player_changeclass
- userid (short) - user ID who changed class
 - class (short) - class that they changed to
 
player_changename
- userid (short) - user ID on server
 - oldname (string) - players old (current) name
 - newname (string) - players new name
 
player_chargedeployed
- userid (short) - user ID of medic who deployed charge
 - targetid (short) - user ID of who the medic charged
 
player_chat
a public player chat
- teamonly (bool) - true if team only chat
 - userid (short) - chatting player
 - text (string) - chat text
 
player_class
a player changed his class
- userid (short) - user ID on server
 - class (string) - new player class / model
 
player_connect
a new client connected - we should only really have server listeners for this, due to the IP being exposed
- name (string) - player name
 - index (byte) - player slot (entity index-1)
 - userid (short) - user ID on server (unique on server)
 - networkid (string) - player network (i.e steam) id
 - address (string) - ip:port
 - bot (short) - is a bot
 
player_connect_client
a new client connected
- name (string) - player name
 - index (byte) - player slot (entity index-1)
 - userid (short) - user ID on server (unique on server)
 - networkid (string) - player network (i.e steam) id
 - bot (short) - is a bot
 
player_currency_changed
- currency (short)
 
player_damage_dodged
- damage (short)
 
player_damaged
- amount (short)
 - type (long)
 
player_death
Fired when a player dies. This shows up in the kill feed.
if (params.death_flags & 32)!- userid (short) - user ID who died
 - victim_entindex (long)
 - inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
 - attacker (short) - user ID who killed
 - weapon (string) - weapon name killer used
 - weaponid (short) - ID of weapon killer used
 - damagebits (long) - bits of type of damage
 - customkill (short) - type of custom kill
 - assister (short) - user ID of assister
 - weapon_logclassname (string) - weapon name that should be printed on the log
 - stun_flags (short) - victim's stun flags at the moment of death
 - death_flags (short) - death flags
 - silent_kill (bool)
 - playerpenetratecount (short)
 - assister_fallback (string) - contains a string to use if "assister" is -1
 - kill_streak_total (short) - Kill streak count (level)
 - kill_streak_wep (short) - Kill streak for killing weapon
 - kill_streak_assist (short) - Kill streak for assister count
 - kill_streak_victim (short) - Victims kill streak
 - ducks_streaked (short) - Duck streak increment from this kill
 - duck_streak_total (short) - Duck streak count for attacker
 - duck_streak_assist (short) - Duck streak count for assister
 - duck_streak_victim (short) - (former) duck streak count for victim
 - rocket_jump (bool) - was the victim rocket jumping
 - weapon_def_index (long) - item def index of weapon killer used
 - crit_type (short) - Crit type of kill. 0: None 1: Mini 2: Full
 
death_flags instead.- dominated (short) - did killer dominate victim with this kill
 - assister_dominated (short) - did assister dominate victim with this kill
 - revenge (short) - did killer get revenge on victim with this kill
 - assister_revenge (short) - did assister get revenge on victim with this kill
 - first_blood (bool) - was this a first blood kill
 - feign_death (bool) - the victim is feign death
 
player_destroyed_pipebomb
- userid (short)
 
player_directhit_stun
- attacker (short) - entindex of the attacker
 - victim (short) - entindex of the victim
 
player_disconnect
a client was disconnected
- userid (short) - user ID on server
 - reason (string) - "self", "kick", "ban", "cheat", "error"
 - name (string) - player name
 - networkid (string) - player network (i.e steam) id
 - bot (short) - is a bot
 
player_domination
- dominator (short) - userID of who gained domination
 - dominated (short) - userID of who got dominated
 - dominations (short) - Number of dominations this dominator has
 
player_dropobject
- userid (short) - user ID of the builder
 - object (short) - type of object built
 - index (short) - index of the object
 
player_escort_score
- player (byte)
 - points (byte)
 
player_extinguished
sent when a burning player is extinguished by a medic
- victim (byte) - entindex of the player that was extinguished
 - healer (byte) - entindex of the player who did the extinguishing
 - itemdefindex (short) - item defindex that did the extinguishing
 
player_healed
- patient (short)
 - healer (short)
 - amount (short)
 
player_healedbymedic
- medic (byte)
 
player_healedmediccall
local player heals someone who called for medic.
- userid (short) - userid of person who got healed
 
player_healonhit
- amount (short)
 - entindex (byte)
 - weapon_def_index (long) - item def index of the healing weapon
 
player_highfive_cancel
- entindex (byte)
 
player_highfive_start
- entindex (byte)
 
player_highfive_success
- initiator_entindex (byte)
 - partner_entindex (byte)
 
player_hintmessage
- hintmessage (string) - localizable string of a hint
 
player_hurt
- userid (short)
 - health (short)
 - attacker (short)
 - damageamount (short)
 - custom (short)
 - showdisguisedcrit (bool) - if our attribute specifically crits disguised enemies we need to show it on the client
 - crit (bool)
 - minicrit (bool)
 - allseecrit (bool)
 - weaponid (short)
 - bonuseffect (byte)
 
player_ignited
sent when a player is ignited, only to the two players involved
- pyro_entindex (byte) - entindex of the pyro who ignited the victim
 - victim_entindex (byte) - entindex of the player ignited by the pyro
 - weaponid (byte) - weaponid of the weapon used
 
player_ignited_inv
sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning
- pyro_entindex (byte) - entindex of the pyro who ignited the victim
 - victim_entindex (byte) - entindex of the player ignited by the pyro
 - medic_entindex (byte) - entindex of the medic releasing the invuln
 
player_info
a player changed his name
- name (string) - player name
 - index (byte) - player slot (entity index-1)
 - userid (short) - user ID on server (unique on server)
 - networkid (string) - player network (i.e steam) id
 - bot (bool) - true if player is a AI bot
 
player_initial_spawn
- index (short) - entindex of the player
 
player_invulned
- userid (short)
 - medic_userid (short)
 
player_jarated
sent when a player is jarated, only to the two players involved
- thrower_entindex (byte) - entindex of the player who threw the jarate
 - victim_entindex (byte) - entindex of the player receiving it
 
player_jarated_fade
sent when a player is jarated, only to the two players involved
- thrower_entindex (byte) - entindex of the player who threw the jarate
 - victim_entindex (byte) - entindex of the player receiving it
 
player_killed_achievement_zone
- attacker (short) - entindex of the attacker
 - victim (short) - entindex of the victim
 - zone_id (short) - type of area (0 for general, 1 for capture zone)
 
player_mvp
- player (short)
 
player_pinned
- pinned (byte)
 
player_regenerate
player_rocketpack_pushed
- pusher (short) - userID of who pushed
 - pushed (short) - userID of who got pushed
 
player_sapped_object
- userid (short) - user ID of the spy
 - ownerid (short) - user ID of the building owner
 - object (byte)
 - sapperid (short) - index of the sapper
 
player_say
- userid (short) - user ID on server
 - text (string) - the say text
 
player_score
players scores changed
- userid (short) - user ID on server
 - kills (short) - # of kills
 - deaths (short) - # of deaths
 - score (short) - total game score
 
player_score_changed
- player (byte)
 - delta (short)
 
player_shield_blocked
sent when a player is jarated, only to the two players involved
- attacker_entindex (byte) - entindex of the player who threw the jarate
 - blocker_entindex (byte) - entindex of the player receiving it
 
player_shoot
player shoot his weapon
- userid (short) - user ID on server
 - weapon (byte) - weapon ID
 - mode (byte) - weapon mode
 
player_spawn
This event will be sent once when the player entity is created, i.e. they joined the server, with team equal to 0 (unassigned). Each time afterwards, the event will only be fired when the player spawns alive on red or blue team. This is also fired once when SourceTV is loaded in. 
- userid (short) - user ID who spawned
 - team (short) - team they spawned on
 - class (short) - class they spawned as 
Warning:This parameter cannot be accessed with dot syntax, i.e. params.class, asclassis a reserved word in Squirrel. Instead, use string indexing like so:params["class"] 
player_stats_updated
- forceupload (bool)
 
player_stealsandvich
- owner (short)
 - target (short)
 
player_stunned
- stunner (short)
 - victim (short)
 - victim_capping (bool)
 - big_stun (bool)
 
player_team
Fired when player joins a team.
- userid (short) - user ID on server
 - team (byte) - team id
 - oldteam (byte) - old team id
 - disconnect (bool) - team change because player disconnects
 - autoteam (bool) - true if the player was auto assigned to the team
 - silent (bool) - if true wont print the team join messages
 - name (string) - player's name
 
player_teleported
- userid (short) - userid of the player
 - builderid (short) - userid of the player who built the teleporter
 - dist (float) - distance the player was teleported
 
player_turned_to_ghost
- userid (short) - user ID of the player who changed to a ghost
 
player_upgraded
player_upgradedobject
- userid (short) - user ID of the builder
 - object (short) - type of object built
 - index (short) - index of the object
 - isbuilder (bool)
 
player_use
- userid (short) - user ID on server
 - entity (short) - entity used by player
 
player_used_powerup_bottle
- player (short)
 - type (short)
 - time (float)
 
playing_commentary
post_inventory_application
sent when a player gets a whole new set of items
- userid (short)
 
projectile_direct_hit
- attacker (byte) - index of the player who shot the projectile
 - victim (byte) - index of the player who got direct-ht
 - weapon_def_index (long) - defindex of the direct hitting weapon
 
projectile_removed
- attacker (byte)
 - weapon_def_index (long)
 - num_hit (byte)
 - num_direct_hit (byte)
 
pumpkin_lord_killed
pumpkin_lord_summoned
pve_win_panel
- panel_style (byte) - for client to determine layout
 - winning_team (byte)
 - winreason (byte) - the reason the team won
 
quest_map_data_changed
- igniter (short) - entindex of the igniter
 - douser (short) - entindex of the douser
 - victim (short) - entindex of the victim
 
quest_objective_completed
For prediction
- quest_item_id_low (long)
 - quest_item_id_hi (long)
 - quest_objective_id (long)
 - scorer_user_id (short)
 
quest_progress
- owner (short)
 - scorer (short)
 - type (byte)
 - completed (bool)
 - quest_defindex (long)
 
quest_request
- request (long)
 - msg (string) - Protobuf serialized to a string
 
quest_response
- request (long)
 - success (bool)
 - msg (string) - Protobuf serialized to a string
 
quest_turn_in_state
- state (short) - Maps to EQuestTurnInState
 
questlog_opened
ragdoll_dissolved
- entindex (long)
 
raid_spawn_mob
raid_spawn_squad
rd_player_score_points
- player (short)
 - method (short)
 - amount (short)
 
rd_robot_impact
- entindex (short)
 - impulse_x (float)
 - impulse_y (float)
 - impulse_z (float)
 
rd_robot_killed
- userid (short) - user ID who died
 - victim_entindex (long)
 - inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
 - attacker (short) - user ID who killed
 - weapon (string) - weapon name killer used
 - weaponid (short) - ID of weapon killed used
 - damagebits (long) - bits of type of damage
 - customkill (short) - type of custom kill
 - weapon_logclassname (string) - weapon name that should be printed on the log
 
rd_rules_state_changed
rd_team_points_changed
- points (short)
 - team (byte)
 - method (byte)
 
recalculate_holidays
recalculate_truce
rematch_failed_to_create
- map_index (byte) - what they voted for
 - vote (byte) - what the vote was
 
remove_nemesis_relationships
- player (short) - entindex of the player who should reset
 
replay_endrecord
replay_replaysavailable
replay_saved
replay_servererror
- error (string)
 
replay_sessioninfo
Sent when the server begins recording, or when a client first connects - only sent once per recording session
- sn (string) - session name
 - di (byte) - dump interval
 - cb (long) - current block
 - st (long) - session start tick
 
replay_startrecord
Sent when the server begins recording - only used to display UI
replay_youtube_stats
- views (long)
 - likes (long)
 - favorited (long)
 
respawn_ghost
- reviver (short) - userid of the reviving player
 - ghost (short) - userid of the player that got revived
 
restart_timer_time
- time (byte) - How much time is left
 
revive_player_complete
- entindex (short) - entindex of the medic
 
revive_player_notify
- entindex (short)
 - marker_entindex (short)
 
revive_player_stopped
- entindex (short)
 
rocket_jump
- userid (short)
 - playsound (bool)
 
rocket_jump_landed
- userid (short)
 
rocketpack_landed
- userid (short)
 
rocketpack_launch
- userid (short)
 - playsound (bool)
 
round_end
- winner (byte) - winner team/user i
 - reason (byte) - reson why team won
 - message (string) - end round message
 
round_start
- timelimit (long) - round time limit in seconds
 - fraglimit (long) - frag limit in seconds
 - objective (string) - round objective
 
rps_taunt_event
- winner (short) - entindex of the winning player
 - winner_rps (byte) - winner's selection
 - loser (short) - entindex of the losing player
 - loser_rps (byte) - loser's selection
 
schema_updated
scorestats_accumulated_reset
scorestats_accumulated_update
scout_grand_slam
- scout_id (short)
 - target_id (short)
 
scout_slamdoll_landed
- target_index (short)
 - x (float)
 - y (float)
 - z (float)
 
sentry_on_go_active
- index (short)
 
server_addban
- name (string) - player name
 - userid (short) - user ID on server
 - networkid (string) - player network (i.e steam) id
 - ip (string) - IP address
 - duration (string) - length of the ban
 - by (string) - banned by...
 - kicked (bool) - whether the player was also kicked
 
server_changelevel_failed
- levelname (string) - The level name that failed changelevel
 
server_cvar
a server console var has changed
- cvarname (string) - cvar name, eg "mp_roundtime"
 - cvarvalue (string) - new cvar value
 
server_message
a generic server message
- text (string) - the message text
 
server_removeban
- networkid (string) - player network (i.e steam) id
 - ip (string) - IP address
 - by (string) - removed by...
 
server_shutdown
server shut down
- reason (string) - reason why server was shut down
 
server_spawn
send once a server starts
- hostname (string) - public host name
 - address (string) - hostame, IP or DNS name
 - ip (long)
 - port (short) - server port
 - game (string) - game dir
 - mapname (string) - map name
 - maxplayers (long) - max players
 - os (string) - WIN32, LINUX
 - dedicated (bool) - true if dedicated server
 - password (bool) - true if password protected
 
show_annotation
- worldPosX (float)
 - worldPosY (float)
 - worldPosZ (float)
 - worldNormalX (float)
 - worldNormalY (float)
 - worldNormalZ (float)
 - id (long)
 - text (string) - name (unlocalized)
 - lifetime (float)
 - visibilityBitfield (long) - bitfield of the players that can see this
 - follow_entindex (long) - if this is set, follow this entity
 - show_distance (bool)
 - play_sound (string)
 - show_effect (bool)
 
show_class_layout
- show (bool)
 
show_freezepanel
- killer (short) - entindex of the killer entity
 
show_match_summary
- success (bool)
 
show_vs_panel
- show (bool)
 
single_player_death
skeleton_killed_quest
- player (short) - userid of the player that killed the skeleton
 
skeleton_king_killed_quest
- player (short) - userid of the player that killed the skeleton
 
slap_notice
- userid (short) - user ID who died
 - victim_entindex (long)
 - inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
 - attacker (short) - user ID who killed
 - weapon (string) - weapon name killer used
 - weaponid (short) - ID of weapon killed used
 - damagebits (long) - bits of type of damage
 - customkill (short) - type of custom kill
 - assister (short) - user ID of assister
 - weapon_logclassname (string) - weapon name that should be printed on the log
 - stun_flags (short) - victim's stun flags at the moment of death
 - death_flags (short) - death flags.
 - silent_kill (bool)
 - assister_fallback (string) - contains a string to use if "assister" is -1
 
spec_target_updated
special_score
- player (byte) - index of the scorer
 
spy_pda_reset
stats_resetround
sticky_jump
- userid (short)
 - playsound (bool)
 
sticky_jump_landed
- userid (short)
 
store_pricesheet_updated
tagged_player_as_it
- player (short) - userid of the tagging player
 
take_armor
- amount (long)
 - total (long)
 
take_health
- amount (long)
 - total (long)
 
team_info
info about team
- teamid (byte) - unique team id
 - teamname (string) - team name eg "Team Blue"
 
team_leader_killed
- killer (byte) - index of the killer
 - victim (byte) - index of the victim
 
team_score
team score changed
- teamid (byte) - team id
 - score (short) - total team score
 
teamplay_alert
- alert_type (short) - which alert type is this (scramble, etc)?
 
teamplay_broadcast_audio
- team (byte) - which team should hear the broadcast. 0 will make everyone hear it.
 - sound (string) - sound to play
 - additional_flags (short) - additional sound flags to pass through to sound system
 - player (short) - entindex of the player source or -1
 
teamplay_capture_blocked
- cp (byte) - index of the point that was blocked
 - cpname (string) - name of the point
 - blocker (byte) - index of the player that blocked the cap
 - victim (byte) - index of the player that died, causing the block
 
teamplay_capture_broken
- cp (byte)
 - cpname (string)
 - time_remaining (float)
 
teamplay_flag_event
- player (short) - player this event involves
 - carrier (short) - the carrier if needed
 - eventtype (short) - pick up, capture, defend, dropped
 - home (byte) - whether or not the flag was home (only set for TF_FLAGEVENT_PICKUP)
 - team (byte) - which team the flag belongs to
 
teamplay_game_over
- reason (string) - why the game is over ( timelimit, winlimit )
 
teamplay_map_time_remaining
- seconds (short)
 
teamplay_overtime_begin
teamplay_overtime_end
teamplay_point_captured
- cp (byte) - index of the point that was captured
 - cpname (string) - name of the point
 - team (byte) - which team capped
 - cappers (string) - string where each character is a player index of someone that capped
 
teamplay_point_locked
- cp (byte) - index of the point being captured
 - cpname (string) - name of the point
 - team (byte) - which team currently owns the point
 
teamplay_point_startcapture
- cp (byte) - index of the point being captured
 - cpname (string) - name of the point
 - team (byte) - which team currently owns the point
 - capteam (byte) - which team is capping
 - cappers (string) - string where each character is a player index of someone capping
 - captime (float) - time between when this cap started and when the point last changed hands
 
teamplay_point_unlocked
- cp (byte) - index of the point being captured
 - cpname (string) - name of the point
 - team (byte) - which team currently owns the point
 
teamplay_pre_round_time_left
- time (short)
 
teamplay_ready_restart
teamplay_restart_round
teamplay_round_active
called when round is active, players can move
teamplay_round_restart_seconds
- seconds (short)
 
teamplay_round_selected
- round (string) - name of the round selected
 
teamplay_round_stalemate
- reason (byte) - why the stalemate is occuring
 
teamplay_round_start
round restart
- full_reset (bool) - is this a full reset of the map
 
teamplay_round_win
- team (byte) - which team won the round
 - winreason (byte) - the reason the team won
 - flagcaplimit (short) - if win reason was flag cap limit, the value of the flag cap limit
 - full_round (short) - was this a full round or a mini-round
 - round_time (float) - elapsed time of this round
 - losing_team_num_caps (short) - # of caps this round by losing team
 - was_sudden_death (byte) - did a team win this after entering sudden death
 
teamplay_setup_finished
teamplay_suddendeath_begin
teamplay_suddendeath_end
teamplay_team_ready
- team (byte) - which team is ready
 
teamplay_teambalanced_player
- player (short) - entindex of the player
 - team (byte) - which team the player is being moved to
 
teamplay_timer_flash
- time_remaining (short) - how many seconds until the round ends
 
teamplay_timer_time_added
- timer (short) - entindex of the timer
 - seconds_added (short) - how many seconds were added to the round timer
 
teamplay_update_timer
teamplay_waiting_abouttoend
teamplay_waiting_begins
teamplay_waiting_ends
teamplay_win_panel
- panel_style (byte) - for client to determine layout
 - winning_team (byte)
 - winreason (byte) - the reason the team won
 - cappers (string) - string where each character is a player index of someone that capped
 - flagcaplimit (short) - if win reason was flag cap limit, the value of the flag cap limit
 - blue_score (short) - red team score
 - red_score (short) - blue team score
 - blue_score_prev (short) - previous red team score
 - red_score_prev (short) - previous blue team score
 - round_complete (short) - is this a complete round, or the end of a mini-round
 - rounds_remaining (short) - # of rounds remaining for wining team, if mini-round
 - player_1 (short)
 - player_1_points (short)
 - player_2 (short)
 - player_2_points (short)
 - player_3 (short)
 - player_3_points (short)
 - killstreak_player_1 (short)
 - killstreak_player_1_count (short)
 - game_over (byte)
 
teams_changed
tf_game_over
- reason (string) - why the game is over ( timelimit, winlimit )
 
tf_map_time_remaining
- seconds (long)
 
throwable_hit
- userid (short) - user ID who died
 - victim_entindex (long)
 - inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
 - attacker (short) - user ID who killed
 - weapon (string) - weapon name killer used
 - weaponid (short) - ID of weapon killed used
 - damagebits (long) - bits of type of damage
 - customkill (short) - type of custom kill
 - assister (short) - user ID of assister
 - weapon_logclassname (string) - weapon name that should be printed on the log
 - stun_flags (short) - victim's stun flags at the moment of death
 - death_flags (short) - death flags.
 - silent_kill (bool)
 - assister_fallback (string) - contains a string to use if "assister" is -1
 - totalhits (short) - Number of hits his player has done
 
tournament_enablecountdown
tournament_stateupdate
- userid (short) - user ID on server
 - namechange (bool)
 - readystate (short)
 - newname (string) - players new name
 
training_complete
- next_map (string) - next map (if any)
 - map (string) - the name of the map this screen is on.
 - text (string) - text to show
 
update_status_item
- index (byte)
 - object (byte)
 
upgrades_file_changed
- path (string)
 
user_data_downloaded
fired when achievements/stats are downloaded from Steam or XBox Live
vote_cast
- vote_option (byte) - which option the player voted on
 - team (short)
 - entityid (long) - entity id of the voter
 - voteidx (long)
 
vote_changed
- vote_option1 (byte)
 - vote_option2 (byte)
 - vote_option3 (byte)
 - vote_option4 (byte)
 - vote_option5 (byte)
 - potentialVotes (byte)
 - voteidx (long)
 
vote_ended
vote_failed
- team (byte)
 - voteidx (long)
 
vote_maps_changed
- type (byte)
 - defindex (long)
 - created (bool)
 - deleted (bool)
 - erase_history (bool)
 
vote_options
- count (byte) - Number of options - up to MAX_VOTE_OPTIONS
 - option1 (string)
 - option2 (string)
 - option3 (string)
 - option4 (string)
 - option5 (string)
 - voteidx (long)
 
vote_passed
- details (string)
 - param1 (string)
 - team (byte)
 - voteidx (long)
 
vote_started
- issue (string)
 - param1 (string)
 - team (byte)
 - initiator (long) - entity id of the player who initiated the vote
 - voteidx (long)
 
weapon_equipped
- class (string)
 - entindex (long)
 
winlimit_changed
- delay (float)