func_team_wall

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January 2024
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func_team_wall is a brush entity available in Day of Defeat: Source Day of Defeat: Source.

It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.

Unlike func_teamblocker, it is able to be loaded via an ENT file.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team to block (blockteam) <choices>
The team that will be blocked by the wall.
Value Description
0 Neither
2 Allies
3 Axis
mins (mins) <vector> !FGD
The uppermost and northernmost point of the bounding box; used if no bmodel is defined (such as if this entity is defined via an ENT file).
maxs (maxs) <vector> !FGD
The bottommost and southernmost point of the bounding box; used if no bmodel is defined (such as if this entity is defined via an ENT file).

Inputs

See also