Basic Construction

From Valve Developer Community
< Zh‎ | Source 2‎ | Docs‎ | Level Design
Revision as of 10:02, 11 July 2024 by Nesciuse (talk | contribs) (-Using L template for links)
Jump to navigation Jump to search
English (en)中文 (zh)Translate (Translate)

构建几何形状在以往的Hammer 5.x Hammer 5.x编辑器版本迭代中已经发生了显著的改进。现在不再使用笔刷工具,并且渲染时静态支柱(static props)和网格几何形状(mesh geometry)没了区别。虽然还是可以和以前一样构建几何形状,但是这些和新的工作模式比起来,显得毫无效率。


下一章: 预设和实例(en)