molotov_projectile

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Revision as of 15:27, 23 June 2024 by Nescius (talk | contribs) (removed stub)
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Icon-NotInFGD.png
This entity is not in the Left 4 DeadLeft 4 Dead 2 FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CMolotovProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity
C++ molotov_projectile.cpp

molotov_projectile is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series and Counter-Strike: Global Offensive Counter-Strike: Global Offensive. It's a projectile spawned when throwing weapon_molotov.

Note.pngNote:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1] (only in Counter-Strike: Global Offensive)
Prevents the model from moving.

Inputs

InitializeSpawnFromWorld  (only in Counter-Strike: Global Offensive)
Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player.

See Also