trigger_gargantua_shake
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trigger_gargantua_shake is a brush entity available in
Black Mesa. It's a trigger volume that creates shakes from gargantua and randomly push away player in its volume. Works with info_node_hint, if Hint Activity uses st_shake_tower value (used in bm_c2a5i), or if Push input fires.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Parent (parentname) <targetname>
- The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
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Flags
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Inputs
- SetgarGantua <string> !FGD
- Sets gargantua to make this trigger working. Seems broken because you don't need to have any gargantua for this trigger to work.
SetgarGantua input fired.
Outputs
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