trigger_playermovement
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January 2024
January 2024
| CTriggerPlayerMovement |
trigger_playermovement is an e2 available in all
Source games. It can be used to control player's movement options, for instance by automatically ducking or forcing walking speed.
Keyvalues
|
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- (OBSOLETE, Uncheck me) : [16]
- Disable auto player movement : [128]
- Auto-duck while in trigger : [2048]
- Auto-walk while in trigger Template:L4D add : [4096]
- Disable jump while in trigger Template:L4d2 add : [8192]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.