light_deferred
is an e0 available in
Alien Swarm Deferred.
Warning:
- The {{{game}}} parameter is inconsistent with the name defined by the {{asd}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Alien Swarm Deferred.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It creates an invisible dynamic light source that can shines in all directions or only one side.
Keyvalues
Todo: Document more things about it and also add images!
- Color diffuse (_light) <color255 + int>
- Color ambient (_light) <color255 + int>
- Color Radius ([todo internal name (i)]) <float>
- Color Falloff powert ([todo internal name (i)]) <float>
- Spotlight cone innert ([todo internal name (i)]) <float>
- Spotlight cone outer ([todo internal name (i)]) <float>
- Visible distance ([todo internal name (i)]) <integer>
- Visible fade range ([todo internal name (i)]) <integer>
- Shadow distance ([todo internal name (i)]) <integer>
- Shadow fade range ([todo internal name (i)]) <integer>
- Cookie texture ([todo internal name (i)]) <string>
- Lightstyle seed ([todo internal name (i)]) <integer>
- Lightstyle amount ([todo internal name (i)]) <float>
- Lightstyle speed ([todo internal name (i)]) <float>
- Lightstyle smoothing ([todo internal name (i)]) <float>
- Lightstyle random ([todo internal name (i)]) <float>
Flags
Todo: describe it more!
- Enabled : [1]
- Enable shadow : [2]
- Enable cookie : [4]
- Enable volumetrics : [8]
- Enable lightstyle : [16]
Choices
- Point : [0]
- Spot : [1]
Inputs
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Outputs
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See also