Template:I WeaponSpawnSingle

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Revision as of 13:24, 16 October 2022 by Kestrelguy (talk | contribs) (forgot to let it take inputs for branch selection)
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This is just a shell template for I BaseEntity and I BaseAnimating.

Usage

This template accepts {{{base}}}, {{{l4d2}}}, {{{as}}}, {{{tf2}}}, and {{{portal2}}}. The first three are passed to BaseEntity, and the last two are passed to I BaseAnimating; however, {{{tf2}}} also activates {{{base}}}, and {{{portal2}}} also activates {{{as}}}. If none are set, both will display their default forms (i.e., all inputs).

{{{tf2}}} is for displaying inputs specific to Team Fortress 2 Team Fortress 2, while all the others are for displaying inputs added by those games.

Examples

{{I WeaponSpawnSingle|base=1}} will display the Source 2013 Source 2013/Left 4 Dead Left 4 Dead version:


Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

{{I WeaponSpawnSingle|tf2=1}} will display the Team Fortress 2 Team Fortress 2 version:


Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

{{I WeaponSpawnSingle|l4d2=1}} will display the Left 4 Dead 2 Left 4 Dead 2 version:


Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

{{I WeaponSpawnSingle|as=1}} will display the Alien Swarm engine branch Alien Swarm engine branch version:


Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

{{I WeaponSpawnSingle|portal2=1}} will display the Portal 2 engine branch Portal 2 engine branch/CS:GO engine branch CS:GO engine branch version:


Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

See also

  • {{I BaseAnimating}}
  • {{I BaseEntity}}
  • {{O Weapon}}