$collisiontext
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$collisiontext defines a breakable model's custom gibs. (Generic gibs are defined by $keyvalues > prop_data > breakable_model).

Example
$collisiontext { break { model mycustomgib1 health 25 fadetime 0 } break { ragdoll mycustomgib2 health 10 fadetime 30 debris 1 burst 50 } break { model mycustomgib3 health 10 fadetime 30 fademindist 20 fademaxdist 30 } break { model mycustomgib4 health 10 fadetime 20 offset -2 3.68 12.4 } }
Options
model <path\name>
ragdoll <path\name>
- The (compiled) model to spawn.
offset <Vector>
- Offsets the current gib. Values are in units.
health <float>
- Overrides the model's own health value "This sometimes has to be placed in the $keyvalues line."
fadetime <float|seconds>
- Time before gibs start to fade away. They are removed once the fade is complete.
- Todo: Is there any way to specify how long the fade should last?
fademindist <float|units>
fademaxdist <float|units>
- Distance from the camera at which to start and end temporary fading out of the gib.
debris <bool>
- Prevents the gib model from colliding with dynamic objects when made true. Strongly recommended for anything small.
burst <float>
- Adds force to the gib, pushing it outward when the parent model breaks.
Bug:Doesn't seem to work with small gibs, even at very large values. [todo tested in ?]
- Todo: What units are in use here? Hypothetically this can be found out by using the parameter on a model and measuring how long a gib takes to go from it's spawning position to a point B. It's probably hammer units per second, though.
placementbone <bone>
placementattachment <attachment>
- Todo: Compared to $autocenter's "placementOrigin" ?
motiondisabled <bool>
- Disables motion of gib if true.
multiplayer_break <string>
- If set to
server
, the gib will not be spawned by the client. If set toclient
, the gib will not be spawned by the server. By default, both paths are allowed. velocity <Vector>
- Applys velocity to the gib. Default is 0 0 0 (no velocity)