Talk:$collisiontext
Health
I found that Health needs to go in $keyvalues. 0 makes it invulnerable, which I recommend as a value for custom gibs, 1-100 for breakables (depending on how many hits it should take to break).
$keyvalues { "prop_data" { "base" "Wooden.Small" "health" "0" } }
--Rayne 10:52, 23 May 2008 (PDT)
To do: Is propdata required when using $collisiontext?
Answer: Propdata is NOT required when using $collisiontext.
--Tehrasha
Source 2013 MP ignores 'debris' flag?
Can somebody confirm it? I tried model with "debris 0" in HL2DM and 2013 base - gibs are not collide with player or prop and can be destroyed only with explosive/melee. In 2007 base gibs collide with everything except each other. --Gazyi
Bodygroup and skin?
I find it strange that you wouldn't be able to use bodygroups and skins to reduce file repetition; need to test if you can just use the standard CBaseAnimating body and skin KVs or something similar, like how prop_data gibs support breakable_skin.
— SirYodaJedi (talk) 13:20, 11 March 2025 (PDT)