

La rama de motor Source 2007 (anteriormente rama de motor Orange Box) se lanzó en 2007 con la Orange Box («caja anaranjada»);
,
,
). Existía juntos con la
Left 4 Dead rama de motor hasta 2011, cuando se volvieron obsoletas por el lanzamiento de
Portal 2 rama de motor. Sin embargo, las ramas
Source 2013 y
Source 2013 Multiplayer se lanzaron en 2013 para actualizar estos juegos.
La Orange Box construye sobre la rama original
y necesita su contenido para funcionar.
Versiones
De hecho hay tres ramas de la Orange Box, mencionadas en el ejecutor SDK como
Source 2007,
Source 2009, y
Source Multiplayer. Las ramas 2009 y MP no tienen un equipo diferente de características, pero no son compatibles con 2007 por las varias cambias bajo la superficie (las cual incluyen una esquema diferente de SteamID
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y compatibilidad con Mac OS X).
Features
Nuevas hasta la rama de motor
Source 2006 son:
2007
- Hilo
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- Lógico, renderización y audio han sido hilos para ganancias de funcionamiento en entornos multinúcleos.
- Partículas suaves
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- Una nueva sistema de partículas, impulsada por artistas.
- Mapeo de sombras
- Una moderna tecnología de iluminación y sombreación dinámicas.
- Renderización mejorada de alto rango dinámico
- Nuevo mapeo tonal que se ajusta mejor para escenas al aire libre.
- «Hardware Morph» (HWM)
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y Mapas de arruga
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- Una sistema poderosa de animación facial, con texturas que añaden detalle fino de arruga a cara durante animación de flex.
Pendiente: how do I translate these words
- Alfa a cobertura
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- Bordes como vector baratos y rápidos en imágenes en mapa de bits.
- Mapas topológicos «self-shadowing»
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- Texturas que se sombrean para una ilusión más realista de una superficie 3D.
- Texturar displacements automáticamente
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- Mitiga estirando de textura que cruza superficies de displacement.
- Texturas de «phongwarp» y otras mejoras de phong
- Características nuevas para phong, por ejemplo una textura que deforma toques de luz.
- Declaraciones condicionales
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- Declaraciones condicionales nuevas para usar en materiales para optimizarlos para computadoras más básicas.
- «Visclusters»
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- Una entidad nueva para colocar en áreas grandes y abiertos con visibilidad ininterrumpida, reduciendo tiempo de compilar.
- Miniaturas de lista de mapas
- Una IU de navegador de servidores, orientada a consolas.
Compatibilidad con Xbox 360
- De poco propósito para «modders».
Confirmar:I'm shaky on some of these translations.

2009
- Compatibilidad con Mac OS X
- Ajustes de sistema de partículas
- Partículas ahora pueden retratar masas amorfas
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y modelos.
- Desactivar phys_bone_followers
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phys_bone_followers ahora pueden desactivarse en props dinámicos para ganancias de funcionamiento y sumas bajas de entidades.
Disponibilidad
La mayoría de juegos que usaban estas ramas han sido actualizados a las ramas
Source 2013 o
Source 2013 Multiplayer con sus lanzamiento. Código de juego para la rama de 2007 aún es disponible por la Source SDK app obsoleta.
Source 2007
Source MP
Source 2009