Creating a Bomb Defusal Map

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Creating a Classic Counter-Strike Map#Map Requirements

This page covers only the special requirements for Bomb Defusal Scenarios in a Classic Competitive map in Template:Game name and Template:Game name.

For the other map requirements, see Creating a Classic Counter-Strike Map#Map Requirements.

Map Requirements

A func_bomb_target brush, textured with tools/toolstrigger

Bomb Sites

Create a brush textured with tools/toolstrigger, and with it selected, press Ctrl+T and change the entity class to func_bomb_target.

Main article:  func_bomb_target

If such an entity exists, the game will care about the rest, such as appropriate round endings and giving one Terrorist a C4 at round start.

Though the official Bomb Defusal maps have two bomb sites, the Bomb Defusal Scenario will work correctly with just one. If a map has no func_bomb_target, no bomb planting is possible by default.

Competitive Aspects

  • Bomb sites are located closer to the Counter-Terrorist's spawn area so that they can get into a defensive position before Terrorists arrive.
  • Each bomb site should require two entrances; Mostly, cover is set up at a bomb site so that a player can watch one entrance while being covered from the other.
  • Think about safe planting spots and whether they should (not) be there (for a specific direction).
  • Counter-Strike: Global Offensive Remember to eliminate bomb stuck spots all across the map using trigger_bomb_reset entities and wise clipping.
  • Counter-Strike: Global Offensive Prevent bomb defusal through walls using func_no_defuse entities.
Tip.pngIdea: Place letter overlays or decals around the bomb site so players can find and identify each site.
Tip.pngIdea: Visualize where players can plant the bomb, i.e. the bounds of the func_bomb_targets.