This entity is 
not in the  
FGD by default.
See below for instructions on making it available. 
 
Template:L4d series brush It is used to designate climbable ladder areas. func_ladder brushes are automatically converted to this entity by VBSP during map compile. It doesn't exist in the FGD and is not designed to be created by Hammer.
Important:This is a preserved entity in.
If the game has round restart mechanics this entity may not behave as expected:
More info
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
 
- Killing it removes it forever, as it is not respawned on a new round.
 
- It cannot be spawned with a point_template.
 
- Parenting this with non-preserved entities may have undesirable effects.
  
 | 
 
Keyvalues
- normal.x ([todo internal name (i)])  <float>
 
- X normal of the ladder.
 
- normal.y ([todo internal name (i)])  <float>
 
- Y normal of the ladder.
 
- normal.z ([todo internal name (i)])  <float>
 
- Z normal of the ladder.
 
- team ([todo internal name (i)])  <integer>
 
- Team that can climb this ladder.
- 0 : Any team
 
- 1 : Spectator
 
- 2 : Survivor
 
- 3 : Infected
 
- 4 : L4D1_Survivor