Template:Ent/doc

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This is a documentation subpage for Template:Ent.
Don't forget to purge the contents of the base page upon creating or editing this subpage.

This template has two purposes. See the following for details.

Default Mode

This template is a faster and cleaner way of marking text as both a link and code. Its primary use is on entity names, but it is used on other things too, such as VMT parameters and console commands.

The syntax is simple. {{ent|logic_relay}} would return as logic_relay.

Optionally, you can specify a second field of text to not be counted as a link.

{{ent|sv_cheats|1}} would give you sv_cheats 1.

Additionally, you can specify {{{alt}}} as a different name to show. For example, {{ent|Team Fortress 2.fgd|alt=tf.fgd}} would return tf.fgd.

Entity Mode

Note.pngNote:The template has still the old code of {{point ent}} for compatibility with those page having not updated.

Parameters and Examples

Parameter Description Example Preview
{{{type}}} The type of the entity. The following types are available:
  1. {{ent|mode=entity|type=''incredible entity''|engine=''Mosaic''}}
  2. {{ent|mode=entity|type=e1|engine=3}}

  3. {{ent|mode=entity|type=e2|engine=1}}
  1. [[{{{1}}} (Mosaic)|{{{1}}}]]
  2. [[{{{1}}} (3)|{{{1}}}]]
  3. [[{{{1}}} (Source)|{{{1}}}]]
{{{mode}}} The mode of the template. The following modes are available:
  • entity - The same purpose to {{base point}} series templates.
  • Default - The original purpose of the template.
{{ent|sv_cheats|1}}
{{{engine}}} Which engine the entity belongs to.
  1. {{ent|mode=entity|type=e1|engine=3}}
  2. {{ent|mode=entity|type=e1}}
  1. [[{{{1}}} (3)|{{{1}}}]]
  2. [[{{{1}}}|{{{1}}}]]
{{{since}}} This entity is available since this game.
Note.pngNote:Should be the full name of the game, not a abbreviation (So templates can link to multilingual pages according to the language suffix).
{{ent|mode=entity|type=e0|info_player_start|engine=1|since=Half-Life}}
{{{1}}} The name of the entity. It will change the title of a page.
Note.pngNote:The template can't change the title when the {{lang}} is in use.
PlacementTip.pngWorkaround:Specify the {{{title}}} of {{lang}} to {{Code|selected=1|<entity name>}}.
{{ent|mode=entity|type=e0|info_player_start}}
{{{series}}} The series that the entity is available in.
{{ent|mode=entity|type=e2|series=Counter-Strike}}
[[{{{1}}}|{{{1}}}]]
{{{seriescs}}} The series of Counter-Strike that the entity is available in.
{{ent|mode=entity|type=e3|seriescs=Counter-Strike|game=Counter-Strike: Source}}
[[{{{1}}} (Counter-Strike: Source)|{{{1}}}]]
{{{game}}} The game that the entity is available in.
Note.pngNote:Should be the full name of the game, not a abbreviation (So templates can link to multilingual pages according to the language suffix).
{{ent|mode=entity|type=e5|game=Team Fortress 2}}
[[{{{1}}} (Team Fortress 2)|{{{1}}}]]
{{{notitlechange}}} You can prevent title-changing from the template by using this parameter. Used in the /doc page.
{{ent|mode=entity|type=e0|notitlechange=1|info_player_start|engine=1|since=Half-Life}}
{{{suf}}} Specify the language suffix. The template supports multi-language and you can add more languages that the template supports.
  1. {{ent|mode=entity|suf=:zh-cn|type=e0|info_player_start|engine=1|since=Half-Life}}
  2. {{ent|mode=entity|suf=:ru|type=e0|info_player_start|engine=1|since=Half-Life}}

See Also

  • {{Point ent}}
  • {{Base point multi}}
  • {{Brush ent}}
  • {{Base brush multi}}
  • {{Game name}}