Info landmark

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Revision as of 14:25, 9 May 2022 by Nescius (talk | contribs) (-removed not so useful information about keyvalues, inputs or outputs for this entity. Targetname is pretty much the only important one)
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Level Transitions

Template:Base point It acts as a landmark for Level Transitions. There should be a corresponding info_landmark entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.

Warning.pngWarning:This entity does not work in Garry's Mod
C++ In code, it is represented by theCPointEntityclass, defined in thesubs.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also