User:Kestrelguy

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Revision as of 07:11, 6 May 2022 by Kestrelguy (talk | contribs)
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I thought I might be able to contribute something here, but I don't think I know enough. I have gone mad with power. Bæʊ bifɔɹ mi, mɔɹtəl.

my knowledge of Source and such are pretty much solely from the perspective of TF2 and, to a lesser extent, Portal and Portal 2.

To do:

  • translate the wiki into Spanish as much as possible.
  • create User:Kestrelguy/TF2Aesthetics.
    • transfer to an actual page once reasonably finished.
  • create templates for all series. currently only Template:Portal2Series{{Portal2Series}}, Left 4 Dead seriesLeft 4 Dead series{{l4dseries}}, and Counter-Strike seriesCounter-Strike series{{csseries}} exist.
    • actually that's a lie, {{half life games}} also exists, but it's completely different—and similar templates for the other series should exist, too!
    • {{portal2series}} is missing Aperture Desk Job and P2:CE (though tbf ADJ has like nothing and is S2, and P2:CE technically isn't released yet), and {{half life games}} probably shouldn't have Ricochet. I think.
    • soo… Template:Tfseries, Half-Life Half-Life 2 Half-Life: Alyx, Day of Defeat Day of Defeat: Source, Dota 2 Artifact Dota Underlords, uhh…
      • {{tfseries}} now exists, and so do {{csseries|gold=1}}, {{hlseries}}, {{dodseries}}, and {{portal2series|p2c=1}}
    • {{Counter strike games}} now exists. I figured there weren't enough Team Fortress games to make a navbox. same for DoD, Dota, and Portal.
  • create templates for the various branches.
    • Left 4 Dead engine branch, Alien Swarm engine branch, Portal 2 engine branch, CS:GO engine branch