info_deathmatch_spawn
		
		
		
		Jump to navigation
		Jump to search
		
info_deathmatch_spawn  is a   point entity  available in  Counter-Strike: Global Offensive.
In the Deathmatch gamemode, players spawn primarily at the origin of these entities.
 Counter-Strike: Global Offensive.
In the Deathmatch gamemode, players spawn primarily at the origin of these entities.
 Warning: The game generates this entity across the map automatically, except there is an info_map_parameters entity with the keyvalue
Warning: The game generates this entity across the map automatically, except there is an info_map_parameters entity with the keyvalue disableautogenerateddmspawns 1. Generated info_deathmatch_spawns are 16 units above the ground and have the angles (0,0,0). Note: If there is an info_map_parameters entity with the keyvalue
Note: If there is an info_map_parameters entity with the keyvalue usenormalspawnsfordm 1, then this entity serves no purpose initially.A player's spawn coordinate in the Deathmatch gamemode is chosen with the following priorities:
| Default | "Use Normal Spawns in Deathmatch" | 
|---|---|
| 
 | 
 | 
 Note: If there are more players than spawn points, it is possible that players spawn inside each other or at disabled spawn points, especially at round start. A standard map should have between 16 and 32 spawn points.
Note: If there are more players than spawn points, it is possible that players spawn inside each other or at disabled spawn points, especially at round start. A standard map should have between 16 and 32 spawn points. Placement Tip: This entity should be placed at least 128 units away from each other and surrounding walls and 16 units off the ground to avoid players being stuck inside the floor.
Placement Tip: This entity should be placed at least 128 units away from each other and surrounding walls and 16 units off the ground to avoid players being stuck inside the floor.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Enabled by default? (enabled) <boolean>
- Makes entity active and ready to spawn a player the moment the map loads.
Inputs
- SetEnabled <void>
- Sets this spawn point as enabled.
- SetDisabled <void>
- Sets this spawn point as disabled.
- ToggleEnabled <void>
- Toggle the enabled/disabled state of this spawn point.
