LightmappedGeneric
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LightmappedGeneric is a material shader most commonly used to render brushes and other lightmapped surfaces.
Supported Parameters
$bumpmap- Bumpmapping.
$ssbump- Self-shadowing bumpmapping.
$color- Color tinting.
$decal- Use this material as a decal.
$detail- Detail texturing.
$distancealpha- Edge filtering.
$envmap- Specular reflections.
$lightwarptexture- Per-texel color modification via a warp texture.
$seamless_scale- Mitigate displacement texture stretching.
$selfillum- Self-illumination.
$translucent$alpha- Expensive and cheap transparency.
$phong- Diffuse reflections.
only.
See also
WorldVertexTransition, a shader used on displacements to blend two materials together.LightmappedTwoTexture, a brush shader that multiplies a texture on top of another one.Lightmapped_4WayBlend, a shader used on displacements to blend up to four materials together.