Half-Life Sky List

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Revision as of 08:43, 3 August 2017 by Dr. Orange (talk | contribs) (Added c2a2 and c2a4 map lighting values)
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These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.

Note.pngNote:Some maps have multiple light_environment entities. If so, every light setting will be listed.

The table below explains the prefixes used in map filenames.

Prefix Location
c0 Morning 1 of Half-Life.
c1 Day 1 of Half-Life.
c2 Night 1 and day 2 of Half-Life.
c3 End of day 2 of Half-Life.
c4 Xen.
c5 End game.


2desert
2desert.png
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness
bounce 243 -45 250 210 110 165
c0a0a 180 -45 250 109 41 5000
c0a0b 180
141
-45
-30
250 109 41 1300
250 210 110 150
c2a3d 205 -12 192 73 52 400
alien1
Alien1.jpg
c4a1b 180 -15 70 150 120 90
alien2
Alien2.png
alien3
Alien3.png
black
Black.jpg
city
City.png
cliff
Cliff.png
desert
Desert.jpg
boot_camp 0 -75 245 200 130 200
c2a4e 90 -80 27 17 13 1200
c2a4f 0 -80 27 17 13 1500
c2a4g 45 -50 60 55 35 300
dusk
Dusk.png
c1a3b
c1a3c
0 -45 179 158 211 80
morning
Morning.png
c2a4 331 -50 250 210 110 100
neb1
Neb1.png
neb2b
Neb2b.png
neb6
Neb6.jpg
neb7
Neb7.jpg
night
Desertnight.png
c2a2g
c2a2h
355 -70 150 200 250 5
space
Space.png
xen8
Xen8.png
xen9
Xen9.jpg
xen10
Xen10.png
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine