Half-Life Sky List
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These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.

The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
c0 |
Morning 1 of Half-Life. |
c1 |
Day 1 of Half-Life. |
c2 |
Night 1 and day 2 of Half-Life. |
c3 |
End of day 2 of Half-Life. |
c4 |
Xen. |
c5 |
End game. |
2desert![]() | |||
---|---|---|---|
Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness |
c0a0a | 180 | -45 | 250 109 41 5000 |
c0a0b | 180 141 |
-45 -30 |
250 109 41 1300 |
250 210 110 150 | |||
c2a3d | 205 | -12 | 192 73 52 400 |
alien1![]() | |||
c4a1b | 180 | -15 | 70 150 120 90 |
alien2![]() | |||
alien3![]() | |||
black![]() | |||
city![]() | |||
cliff![]() | |||
desert![]() | |||
dusk![]() | |||
morning![]() | |||
neb1![]() | |||
neb2b![]() | |||
neb6![]() | |||
neb7![]() | |||
alien2 File:Alien1.png | |||
night File:Night.png | |||
space![]() | |||
xen8![]() | |||
xen9![]() | |||
xen10![]() |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |