Half-Life Sky List
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These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.

The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
c0 |
Morning 1 of Half-Life. |
c1 |
Day 1 of Half-Life. |
c2 |
Night 1 and day 2 of Half-Life. |
c3 |
End of day 2 of Half-Life. |
c4 |
Xen. |
c5 |
End game. |
2desert![]() | ||||
---|---|---|---|---|
Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness | |
c0a0a | 0 180 0 | -45 | 250 109 41 5000 | |
c0a0b | 0 180 0 0 141 0 |
-45 -30 |
250 109 41 1300 250 210 110 150 | |
c2a3d | 0 205 0 | -12 | 192 73 52 400 |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |